|
From: Erik H. <er...@eh...> - 2006-01-26 10:09:09
|
Alex Romosan wrote: > or you can add a call to glEnable(GL_POINT_SPRITE): > + glEnable(GL_POINT_SPRITE); > > this allowed me to use GL_POINT_SMOOTH on my nvidia card (enhanced > lighting works fine now). > > i think this would be a better solution (tested only on my nvidia card > though). Ok, I've added support for point sprites. I does indeed increase the framerate in my PC. I find this a rather peculiar extension though. Especially since SGI has always been using point sprites without naming them. You know, there's this thing about points, if you rotate at any given angle, them you still see the same shape... Anyhow. Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.a1.nl/~ehofman/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art |