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From: Alex R. <ro...@sy...> - 2006-01-25 22:36:51
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Josh Babcock <jba...@at...> writes: > Alex Romosan wrote: > >> >> after some googling looks like the problems is with GL_POINT_SMOOTH >> and the latest nvidia driver (GL_LINE_SMOOTH is okay). so i suggest we >> don't enable GL_POINT_SMOOTH by default in FGRenderer::init(). >> >> --alex-- >> > > It is turned off in the default preferences.xml, IIRC. no it's not. FGRenderer::init() makes an unconditional call to glEnable(GL_POINT_SMOOTH). look at src/Main/renderer.cxx line 230. enhanced-lighting is off, if that's what you mean, but that's irrelevant here. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | |