From: John W. <ca...@mm...> - 2001-08-31 14:06:23
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Hi Norman, I got it working by making myFGFS a member of the class FGNative with "friend class myFGFS" which may not be the best solution, but good enough for now. I assume = this will give myFGFS::process access to the private data buffer. Any = comments? Started a run with server as %FG_ROOT%\BIN\FGFS.EXE --native=3Dsocket,in,10,,5500,udp --disable-panel = --fdm=3Dexternal=20 and the client with %FG_ROOT%\BIN\FGFS.EXE --native=3Dsocket,out,10,192.168.2.10,5500,udp = --disable-panel --enable-hud and the server aborted with the following run-time error which appears = to be coming from SimGear as follows: --------------------------------------------- disconnecting ssg nodes removing a fully loaded tile! terra_transform =3D 0x103653a8 FREEING TILE =3D (-123:2, 37:4) WHOOPS!!! Dying in make_space() tile cache is full, but no entries = available to removal. -------------------------------------------------------------- It looks like the program is undoing some scene initialization and = switching to an external input, but can't complete the job. (Pure conjecture on my part, I really have no idea how = the code is organized in this area, but I'll try a SWAG) I tried changing the protocol to tcp and got the same results. I'll start digging thru the code, but not very hoepfully I'll solve this = one anytime soon. Perhaps Curtis could look at this when he gets back from SFO and has the = time. again, thank you for your help. If anyone has any ideas/suggestions, I'm listening. Regards Jack W. |