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From: Arnt K. <ar...@c2...> - 2001-08-28 20:32:39
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On Tue, 28 Aug 2001 13:38:03 -0400, David Megginson <da...@me...> wrote in <152...@me...>: > Norman Vine writes: > > > Just walk the road and create the triangles from the vertices. > > That would work in a 2D world, but not in a 3D one. TerraGear adds ..as in; build the world, then paint it? > nodes from the DEM before building triangles; otherwise, roads would > not follow the slope of the terrain. ..sometimes the roads do _not_ follow these slopes; here in Norway, most roads are raised 3-10 ft above the terrain to cut down on snow drifts build-up. > > All the best, > > > David -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) Scenarios always come in sets of three: best case, worst case, and just in case. |