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From: Norman V. <nh...@ca...> - 2001-08-26 17:06:30
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Curtis L. Olson writes: > >Let's say I have two identical squares that I want to place next to >each other some place in the world. The coordinates of each square is >(CCW) (0,0) (1,0) (1,1) (0,1). > >Now I want to place these next to each other so they look like a >single larger object. I have one transformation that places the first >square and a second different transformation that places the second >square. > >So, we have two separate transformations for the squares, then combine >that with the projection and modelview transforms and we are right >back to the situation where the vertex on one square could get rounded >down and the corresponding vertex on the adjacent object could get >rounded up. This is a problem when the objects live in different 'tiles'. But don't all scenery objects in a 'tile' share the same transform ?? Cheers Norman |