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From: Erik H. <er...@eh...> - 2001-08-26 09:30:35
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"Curtis L. Olson" wrote: > > Erik Hofman writes: > > The problem is exactly as the others describe, the textures don't cover > > the whole polygon at all times (it's something you have been addressing > > in the past as I've read somewhere that your solution was to "oversize" > > the texture areas, so at least one of the surrounding textures should > > cover it up. > > But it still doesn't look right at this time. > > Hmmm, I don't ever recall doing anything like that. Typcially the > solution is to make sure that shared verticies are *exactly* the same > which can be hard to do in some circumstances. So, this actually means limiting the number of digits (e.g. rounding off 3.1415926536 to something like 3.1416) could (in theory) solve the problem? That might be tough to do. Erik |