halloffame update
halloffame update
Fix XSetWMName usage (thanks Brian Raiter).
halloffame update
halloffame update
halloffame update
halloffame update
halloffame update
halloffame update
halloffame update
BUILD FAIL: configure cannot guess build type
Thanks for the interest. The development was finished in 2011 with version 1.0.1. I now work on other projects. You are free to fork the git repo.
The CI will also let you save the latest binaries for tests and release.
Switch github with ci and io
halloffame update
halloffame update
hall of fame update
hall of fame update
worldfame.lua link update
worldfame.lua link update
hall of fame update
hall of fame update
hall of fame update
hall of fame update
hall of fame update
hall of fame update
hall of fame update
hall of fame update
Update links to to point to git.
useSpecialAnim() will set anim for one phase.
'.' is used for empty space in levels.
Fish body animation.
Data for dialogs.
Initial revision
.cvsignore is not need.
Data for testing and developement.
Added script to convert .rum to .lua
minor updates
Renamed fish bodies.
Updated filenames.
Changed level format.
Updated levels order.
New format of code for 'library'.
change transparency color
Better talk anim.
Updated dialogs, 'cs' and 'en' are names for lang.
cellar subtitles
new TODO
Renamed animation files for big fish.
stairs level data
Implemented game_getRestartCounter()
Added all level images. Initial level script.
Test animations and dialogs.
minor updates
New format of code for 'library'.
black is correct transparent color
Added sound of impact.
Library level is almost ready.
Added all level images. Initial level script.
change czech coding
updated docs
Testing dialogs.
Renamed animation files for small fish.
Implemented game_getRestartCounter()
sound for all levels
recoded to iso-latin2
Fixed 'sklibak' anim.
Renamed 'little' to 'small'.
Code for 'wc.'
Code for 'reef'.
Removed obsolete 'little'
Added all level images. Initial level script.
Added sound of impact.
Added animation of pushing head.
added level broom
Room 'cellar'
text dialogs
Clenup heads of little fish.
Function model_equals is alternative for FArray.
Clenup big fish heads.
Pascal like random() function.
Added all level images. Initial level script.
broom level data
Fixed typo.
sound for all levels
Setting goals is possible.
Fish fonts.
color transparency fix
Added sound for room 'stairs'
Added sound of dead.
Fixed swaped dialogs.
Updated look.
updated TODO
Retabed.
level reef - scripts
level ufo - scripts
Removed programs.lua.
Renamed font files.
Renamed font files.
level broom - scripts