| Commit | Date | |
|---|---|---|
|
[r560]
by
worfje
graph.c - added calls to graphPlayfieldOnOff() at the end of function wdiwstrt() and wdiwstop(), this fixes graphical glitches within the playfield emulation (for instance improves Leander, Hugo 3 and Walker) |
2004-08-11 17:56:00 | Tree |
|
[r559]
by
worfje
sprite.c - some tweaking of the sprite handler (this is now v1.3), which fixes Leander and improves Seek & Destroy and Shadow of the Beast 3 |
2004-08-08 20:15:25 | Tree |
|
[r558]
by
worfje
sprite.c - removed wrong code from function spriteProcessActionList, which was left after some testing wgui.c - led is (again) turned off when WinFellow starts up |
2004-08-07 20:15:24 | Tree |
|
[r557]
by
worfje
busa.s - added pushad/popad to make call to C code somewhat safer spritea.s - the correction of the x position is now applied in the spritesMerge function, instead of the spritesDecode graph.c - changed code within the function graphEndOfLine_C to handle sprites more precise listtree.c/listtree.h - added functionality to function listFree (return a pointer to the remaining list) sprite.c/sprite.h - implemented a new sprite handler (version 1.2) which should be more compatible then all previous ones kbdrv.c - added some comments which are handy when debugging sprite handling |
2004-08-07 15:45:18 | Tree |
| 2004-07-26 15:33:38 | Tree | |
|
[r555]
by
peschau
raiseInterrupt() |
2004-07-25 22:34:43 | Tree |
|
[r554]
by
peschau
rdskbytr(): floppySectorMfmEncode(): |
2004-07-25 22:33:21 | Tree |
|
[r553]
by
peschau
* Reverted commit regarding fast-dma transferring too much data. |
2004-07-25 18:23:59 | Tree |
| 2004-07-25 01:13:04 | Tree | |
|
[r551]
by
peschau
* Allow stepping beyond track 79 for ADF-images (Alien Breed: Tower Assault) |
2004-07-25 01:01:44 | Tree |