>> I'm not familiar with that piece of code... What does it do?
>
> Thats the askill code. Just look in the 0.9.43 (this is when
> it was added:) package in the class.c file and you will see
> Erwin's Copyright notice:)
Ahh... I had no idea where that code came from. <G>
> Anyway, I added to that code because I needed an easy and dynamic
> way to change the cost of the skills
It sounds like a great idea -- perhaps Lancelight would be willing to build upon the work he's already done for askill to allow us to do the same.
> Anyway looking at the changes from just 42 to 43 I have to say
> this is a great addition and look forward to more improvements
> being made.
Thanks. Wait till you see some of the neat stuff we're planning for 0.9.44. Be sure to join the mailing list if you haven't already ( the directions for joining are on http://weasle.embermud.cx/~embermud I believe - if not, let me know at zak@embermud.cx ). 90% of the discussion regarding new features and code changes happen on that list.
-Zak
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
>> I'm not familiar with that piece of code... What does it do?
>
> Thats the askill code. Just look in the 0.9.43 (this is when
> it was added:) package in the class.c file and you will see
> Erwin's Copyright notice:)
Ahh... I had no idea where that code came from. <G>
> Anyway, I added to that code because I needed an easy and dynamic
> way to change the cost of the skills
It sounds like a great idea -- perhaps Lancelight would be willing to build upon the work he's already done for askill to allow us to do the same.
> Anyway looking at the changes from just 42 to 43 I have to say
> this is a great addition and look forward to more improvements
> being made.
Thanks. Wait till you see some of the neat stuff we're planning for 0.9.44. Be sure to join the mailing list if you haven't already ( the directions for joining are on http://weasle.embermud.cx/~embermud I believe - if not, let me know at zak@embermud.cx ). 90% of the discussion regarding new features and code changes happen on that list.
-Zak