I like the remort and the hate code implemented recently, it adds alot to the game. I have a question on the bugs mentioned earlier. On the hate code regarding EXP, has that been fixed in the 0.9.47 release? ..how about the mobs still being able to attack when they shouldn't be able to see, has that been implemented to 0.9.47 too?
I also thought to mention the creation, because it has remained untouched in every new version which comes out. do you need/want some one to help make a standard format? do you like the way it is now? let us know, because it's fun to work on. *smile*
Also, i once implemented quest.c into a version of EmberMUD which worked just fine. I had a bit of a problem on the generate_quest portion, but all in all it adds alot to the game. my baby(beth) and i are working on linear quests, meaning you complete quest one, and move on to quest two. let me know what your ideas on Quest coding is, and keep it up on your end Ember, because this stuff is great fun...
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Any enhancements/suggestions are welcome. There are a couple of means of submitting them. Most of the discussion of embermud goes on, on the mailing list. www.embermud.org has instructions, or email zak@embermud.org for instructions.
Yes, a quest system would be nice. I have had builders on my mud use factions in conjunction with mob progs to create linear quests within their areas.
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I like the remort and the hate code implemented recently, it adds alot to the game. I have a question on the bugs mentioned earlier. On the hate code regarding EXP, has that been fixed in the 0.9.47 release? ..how about the mobs still being able to attack when they shouldn't be able to see, has that been implemented to 0.9.47 too?
I also thought to mention the creation, because it has remained untouched in every new version which comes out. do you need/want some one to help make a standard format? do you like the way it is now? let us know, because it's fun to work on. *smile*
Also, i once implemented quest.c into a version of EmberMUD which worked just fine. I had a bit of a problem on the generate_quest portion, but all in all it adds alot to the game. my baby(beth) and i are working on linear quests, meaning you complete quest one, and move on to quest two. let me know what your ideas on Quest coding is, and keep it up on your end Ember, because this stuff is great fun...
Any enhancements/suggestions are welcome. There are a couple of means of submitting them. Most of the discussion of embermud goes on, on the mailing list. www.embermud.org has instructions, or email zak@embermud.org for instructions.
Yes, a quest system would be nice. I have had builders on my mud use factions in conjunction with mob progs to create linear quests within their areas.