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#66 pet rescue flee no xp lost bug

open
nobody
None
5
2001-07-21
2001-07-21
No

Xev reports:

I have found a way to get around losing experience
when fleeing, just have your pet rescue you then
recall. Not sure if you intended on this or not..
Just seems a little redundant to lose exp when
fleeing if its easy to get around such as this.

Discussion

  • Zane

    Zane - 2001-07-24

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    Should we disallow pet's rescuing at all? Seems to me that
    either it should be taken away completely or we should have
    the pet randomly attempt to rescue when it's master is
    being attacked.

    If your pet DOES rescue you then certainly you should be
    able to flee but if you do your pet should stay behind and
    either kill the mob or die.

    If the mob is killed the pet should probably despawn or
    something. What do you think?

     
  • D. Nathan Cookson

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    Right now NPC's can't fail on rescues.

    I have an idea on this. I am going to derive a percentage
    of the NPC's level of the MAX_LEVEL and compare that to a
    number_percent and that be the chance of rescueing.

     
  • D. Nathan Cookson

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    Okay, NPC's having a chance to fail is coded and submitted.

     
  • D. Nathan Cookson

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    Here is my rational for putting in a chance of failure:

    Rescue is a skill that is often used in groups. Especially
    when going after big mobs. Thief backstabs, tank rescues.
    It is a process I think that goes back a long ways. I
    don't have a problem with you not losing EXP when you are
    rescued, but I do have a problem with it succeeding all the
    time. Being rescued was not intended to cost you exp.

    NPC's when they rescued ALWAYS succeeded. This included
    pets. Now NPC's have a chance of failing. I don't really
    feel pets show be prohibited from rescuing at all.

    However, how about you can't flee if your pet is still
    fighting?

     
  • D. Nathan Cookson

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    There is a semi-fix for this in, and I don't see it as a
    showstopper for 0.9.45

     
  • Kevin Williams

    Kevin Williams - 2002-04-06

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    Alright, I like the "can't flee if your pet is still
    fighting" idea, but is there a way to order your pet to stop
    fighting? SHOULD there be? I mean, that could still be
    used as an exploit (assuming your pet succeeds in rescuing),
    but there are possibly times when you NEED to order your pet
    to stop fighting...

    What does everyone else think?

    -Zak

     

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