salve,
stavo provando questa bella avventura grafica, neanche tanto datata ma purtroppo funziona solo su XP, su W7 si blocca durante i filmati dell'intro e anche cercando in rete si conferma questo grave difetto. Ho provato DxWnd con la configurazione standard senza ottenere risultati incoraggianti...
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What file format have the intro movies? DxWnd has some option to "skip" movies, but I immagine this is not the best solution, provided it works with the game specific movie player.
I have I believe more than one copy of this nice game, and I have even finished it all (it's not very common that with the few spare time I have I may terminate an adventure!) but it is buried in the country house cellar now, so you'll have to wait a weekend or two.....
Last edit: gho 2016-03-29
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I tried the game on Win10, almost default mode (it's a D3D9 game, but works also with automatic version deection) and everything went almost ok.
Of course,you have to hook the main game executable "Runaway.exe" and not the tiny frontend, but I believe itis what you did.
The graphic is manges by bink32.dll, that may give some surprises, maybe depending on the video card.
As I said, the game was almost perfect, where almost refers to some in-game animations (like moving facial expressions while the characters are talking) and the cursor handling, but in the overall, the game is playable and enjoyable.
In attach the configuration I used, I tried to capture some screenshots of the defects, bbut they were too quick to disappear ... maybe next time.
I have to repeat the tests on Win7, maybe there the situation is more complicated.
Yes, it resemble what I saw on Win10. Animations about part of the screen and the cursor have this weird problem. It's possible that the game engine is trying to take advantage of some stranve videocard capability: maybe reducing the capabilities could improve... otherwise, I can't immagine what to touch.
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I discovered an interesting thing.
If you set the DirectX Emulation flag to "Hybrid mode" instead of "Surface emulation" or any other value, the problem seems to disappear.
Apparently, the GDI color transformation routine that is used in hybrid mode takes in proper account something that all other modes ignore!
The culprit likely is the odd and unsupported combination of 24 and 32 bit textures and Lock/Unlock and Flip operations. I wish to understand what's going on, because it would be nice to fix at least the other emulated modes.
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salve,
stavo provando questa bella avventura grafica, neanche tanto datata ma purtroppo funziona solo su XP, su W7 si blocca durante i filmati dell'intro e anche cercando in rete si conferma questo grave difetto. Ho provato DxWnd con la configurazione standard senza ottenere risultati incoraggianti...
What file format have the intro movies? DxWnd has some option to "skip" movies, but I immagine this is not the best solution, provided it works with the game specific movie player.
I have I believe more than one copy of this nice game, and I have even finished it all (it's not very common that with the few spare time I have I may terminate an adventure!) but it is buried in the country house cellar now, so you'll have to wait a weekend or two.....
Last edit: gho 2016-03-29
la pazienza è la virtù dei forti...
I tried the game on Win10, almost default mode (it's a D3D9 game, but works also with automatic version deection) and everything went almost ok.
Of course,you have to hook the main game executable "Runaway.exe" and not the tiny frontend, but I believe itis what you did.
The graphic is manges by bink32.dll, that may give some surprises, maybe depending on the video card.
As I said, the game was almost perfect, where almost refers to some in-game animations (like moving facial expressions while the characters are talking) and the cursor handling, but in the overall, the game is playable and enjoyable.
In attach the configuration I used, I tried to capture some screenshots of the defects, bbut they were too quick to disappear ... maybe next time.
I have to repeat the tests on Win7, maybe there the situation is more complicated.
Last edit: gho 2016-04-01
Ciao,
appena visto e provato ma purtroppo come puoi vedere dalle foto il risultato su W7 è pessimo
Last edit: Adolfo 2016-04-01
Yes, it resemble what I saw on Win10. Animations about part of the screen and the cursor have this weird problem. It's possible that the game engine is trying to take advantage of some stranve videocard capability: maybe reducing the capabilities could improve... otherwise, I can't immagine what to touch.
I discovered an interesting thing.
If you set the DirectX Emulation flag to "Hybrid mode" instead of "Surface emulation" or any other value, the problem seems to disappear.
Apparently, the GDI color transformation routine that is used in hybrid mode takes in proper account something that all other modes ignore!
The culprit likely is the odd and unsupported combination of 24 and 32 bit textures and Lock/Unlock and Flip operations. I wish to understand what's going on, because it would be nice to fix at least the other emulated modes.