Of course, I'm not going to post any way to obtain this game, but it's not difficult. Virtua Cop 2 works okay for me in Windows 7 64-bit without any extra action needed. The only problem is flickering at the top of the game. (Perhaps somebody can fix this?)
The main focus though is the original Virtua Cop. I got a "dplay.dll missing" message, but even after adding that, running the game causes black flickering and resizing, and moments later, a pop-up message, "DirectDraw Init FAILED CreateSurfaceError", after which the game closing entirely. I'd seriously appreciate some help here. I'm getting a light gun soon. It'll be great to play Virtua Cop 2 again natively (albeit the flickering), but the original would be fantastic too.
Thank you!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
On my testbed the situation is slightly different.
I got the same complaint about missing dplay.dll, replaced with another release from a different game, I get no ddraw errors, though some initial screens show an incredibly psichedelic palette, that fortunately gets fixed in the gameplay (see shots).
The configuration is pretty much the default one, just setting some mouse flags (hide cursor and force cursor clipping, to improve playability)
You should tell me what is your platform (maybe the awful Win8 or the even worse Win8.1?) and try to capture some logs and send them to me. To get the most relevant logs, please set the log flags as in the picture, then compress and upload the dxwnd.log file that you should find in the game install directory.
Uhm ....
what's wrong with GDI palette?
It seems that some screens (like the splash screen above) are not correctly rendered. The game can run natively in 8BPP color on Win7 and shows quite better colors, though a captured screenshot just shows black & white dots (the screen capture seems unable to grab the currently active palette ...).
There must be something that tells the program wrong informations (like a bad capabilities setting, but looking at the logs this seems not the case!)
In effect, looking at the splash screen it is quite evident that the game is rendering using a very few different colors (maybe 16?) and tries to get intermediate color tones by using patterns. Isn't this caused by some wrong capability?
Is anyone willing to help?
I just discovered a possibly interesting thing:
if you Alt-Tab out and in the game again, then the screen is displayed correctly (see screenshot).
This could provide a track ...
And here another interesting thing: to batter analyze the program behaviour I added DxWnd the capability to capture game screenshots by using paletized 8BPP bitmaps. This because it is not possible to make a good analysis by comparing 32BPP screenshots as they are captured by the Print-screen key in a virtualized environment.
The two bitmaps attached show that the Alt-Tab-bing doesn't change the palette, but changes the way the pixels are indexed. What does it mean I still don't know, but it's something ....
Sorry for the necromancy, and thanks a lot for looking into this. Unfortunately I can't find a working dplay.dll and keep getting the same error! :( Could you upload the DLL?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Of course, I'm not going to post any way to obtain this game, but it's not difficult. Virtua Cop 2 works okay for me in Windows 7 64-bit without any extra action needed. The only problem is flickering at the top of the game. (Perhaps somebody can fix this?)
The main focus though is the original Virtua Cop. I got a "dplay.dll missing" message, but even after adding that, running the game causes black flickering and resizing, and moments later, a pop-up message, "DirectDraw Init FAILED CreateSurfaceError", after which the game closing entirely. I'd seriously appreciate some help here. I'm getting a light gun soon. It'll be great to play Virtua Cop 2 again natively (albeit the flickering), but the original would be fantastic too.
Thank you!
On my testbed the situation is slightly different.
I got the same complaint about missing dplay.dll, replaced with another release from a different game, I get no ddraw errors, though some initial screens show an incredibly psichedelic palette, that fortunately gets fixed in the gameplay (see shots).
The configuration is pretty much the default one, just setting some mouse flags (hide cursor and force cursor clipping, to improve playability)
You should tell me what is your platform (maybe the awful Win8 or the even worse Win8.1?) and try to capture some logs and send them to me. To get the most relevant logs, please set the log flags as in the picture, then compress and upload the dxwnd.log file that you should find in the game install directory.
Last edit: gho 2015-03-01
Uhm ....
what's wrong with GDI palette?
It seems that some screens (like the splash screen above) are not correctly rendered. The game can run natively in 8BPP color on Win7 and shows quite better colors, though a captured screenshot just shows black & white dots (the screen capture seems unable to grab the currently active palette ...).
There must be something that tells the program wrong informations (like a bad capabilities setting, but looking at the logs this seems not the case!)
In effect, looking at the splash screen it is quite evident that the game is rendering using a very few different colors (maybe 16?) and tries to get intermediate color tones by using patterns. Isn't this caused by some wrong capability?
Is anyone willing to help?
Last edit: gho 2015-03-01
I just discovered a possibly interesting thing:
if you Alt-Tab out and in the game again, then the screen is displayed correctly (see screenshot).
This could provide a track ...
And here another interesting thing: to batter analyze the program behaviour I added DxWnd the capability to capture game screenshots by using paletized 8BPP bitmaps. This because it is not possible to make a good analysis by comparing 32BPP screenshots as they are captured by the Print-screen key in a virtualized environment.
The two bitmaps attached show that the Alt-Tab-bing doesn't change the palette, but changes the way the pixels are indexed. What does it mean I still don't know, but it's something ....
Last edit: gho 2015-03-07
Sorry for the necromancy, and thanks a lot for looking into this. Unfortunately I can't find a working dplay.dll and keep getting the same error! :( Could you upload the DLL?
Try the one in the "redist" folder of DxWnd distribution ....