Hi, the graphs are not really working properly. When getting into the menu's everything is fine. But when starting the actual game the video is getting messed up. In general there is a lot of flikkering
Also i noticed that when getting into the missions i hear music but i don't hear the voice of the mission. But i see a mouth moving .. but maybe it was like that in the original game as well. The voice of the introduction movie to the game works though.
When i alt tab back to desktop and back to game sometimes this fixes the problem
Making a screenshot also sometimes helps to stop flikkering
I also see units flikkering in spots where they used to be before i moved them. Same for the mouse pointer.
under the carry-all i see a black square where i expect transparancy
When i move around the map everything flikkers into it's old position including the fog of war
This is now mostly fixed by updating nvidia driver from 390 to 418.39
Only when i give a unit an order to go to a position the sprite for the click is not totally transparant so i see that circle inside a black square of the sprite.
I also have the flickering effect on two of three linux machines: AMD and Nvidia GPU show it, Intel GPU does not.
While the root cause is still not understood, I found two possibilities to avoid the flicker problem and committed changes to the branch
render-driver-selectionfor activating them via the INI-File:Hopefully we will find a better solution one day.
Last edit: Timo Bögner 2021-11-23
I'm facing the same flickering issue, I think I found the source of the problem.
By removing a clear a present from the render to texture logic the bug seems gone and rendering of underground units seems good as well:
Is this Linux or Windows? I also facing flickering issues with Wayland, but runs smoothly on X (tested Flatpak Version on Fedora Silverblue 41)