Dune 0.97.00 Released for windows. Likely to be some bugs
For older version please navigate to 0.96.4 folders.

Updated clone of Westood Studios' Dune2 which uses data files from the original game. New features include multiple unit selection/control, high resolution support, multiplayer gaming, improved gui and a selection of new AI's to play against.

Features

  • Open source and cross platform
  • Modern display resolutions
  • Improved AI
  • Modern RTS controls like selecting multiple units and right-click commands
  • Original campaign with Harkonnen, Atreides and Ordos
  • Super Dune campaign with Fremen, Sardaukar and Mercenary
  • Multiplayer support
  • Map editor

Project Samples

Project Activity

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License

GNU General Public License version 2.0 (GPLv2)

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Dune Legacy Web Site

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User Ratings

★★★★★
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11
4
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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5

User Reviews

  • What port and server adress do you use for multiplayer online games ??? I get MetaServer error on list game servers: server status code "301" something wrong about my router? How to NAT pls !!
  • Edit: See my minirevver.weebly.com site for a properly formatted review since you can't do line breaks on here for some reason. This is for the stable 2016 release. I'll structure my review as a list of pros, general info/stuff I'm decided about, and cons: + Control improvements (box selection and multiple unit selection with shift+LMB, double click to select all units of one type, control groups, build & train queues, some new stances/behaviors for units (hunt - goes after the nearest enemy on its own, guard area - larger reaction range, stop (doesn't fire nor approach), ambush - ?, retreat), more responsive units?, factory and construction yards cycle keys (F/G), repair/capture/return harvester hotkeys) Higher resolutions and three levels of zoom (F1-F3) New game options (toggles: start with explored map, buildings degrade after a power outage even if on concrete, respawning sandworms, killed sandworms drop spice, manual carryall drops (D key), concrete required to avoid damage when placing buildings, fog of war, instant build times, rocket turrets need power, unlimited unit cap (each mission has a different set number by default), only one palace per house/faction limit, ) Improved AI options (9 different scripts, qbot medium does flank attacks and is quite good at macro) Skip ahead feature (10+ seconds - F4-F6) Online MP Map editor Separate SFX and music toggles (no separate volume sliders though) +/- Upgrade icons are now placed in the C&C style sidebar menu and they are tied to relevant buildings I played using the qbot medium AI and while I like it, by atreides mission 6 it gets pretty brutal thanks to what I think are some balancing issues (see below). It suddenly felt like an online match against a good player except the AI was better at certain tasks than I could be without having more hotkeys and enabling the manual carryall drop (I think?) - Buildings are destroyed way too quickly by single tanks (walls too considering how long they take to build) Caryalls are too good in the AI's hands (qbot medium, efficient repairs+quickly reinforces their front with tanks dropped behind yours) Overly aggressive sandworms in that there's barely any delay between attacks so they can take out a handful of units in quick succession (the wormsign warning messages also happen a bit too late making it near impossible to react in time at higher game speeds) Some interface/control issues (no waypoints, no building hotkeys besides for placing a complete building and no unit stance hotkeys (guard, etc), no stop command that doesn't make your units not fire (this should be added along with a hotkey), can't access the new game options while in-game, still can't place concrete slabs like road in SimCity or walls in later C&C games) No MT-32 or GM support Infantry is kind of painfully slow making capturing buildings a bit tedious and tricky to time right (need to lower their health to red while the enemy is repairing or you just do a bit of damage instead) - no infantry transporters Harvester AI still goes into enemy territory if you don't pay attention Some units fire further than they can see meaning they fire into the black unexplored land tiles Bugs: -Harvesters can glitch out when returning and stay at the refinery without dropping off their cargo (you also lose control over them while they're there so you can't manually fix it)
  • Firstly @nightingale I installed it on my pc that runs with Windows 10 and it works perfectly. I didn't add anything or had to change anything. The only thing is that I have a different program, d-fend, that I got some time ago that had various dos games already set up to run with dosbox etc. I just copied the dune 2 folder from there and used that to run Dune Legacy as it requires the original files. Secondly, great job to the guys that revamped it. I played the whole bunch of Dune games but I only replayed Dune 1 a few times but Dune 2 has been on my pc time and again. Finished it as a kid, grown up messed around with the files to give myself an unfair advantage against the pc ( last mission and all they got are trikes lol ) but time and again I have enjoyed Dune 2. Well done to those involved in Dune Legacy. Really appreciate it.
  • i cant run 0.96.4 on win 10, but it`s not over for me since i can play 0.96.3. The game looks fresh and super cool with multiplayer feature, which i do like. Hopefully they will make it work for win 10 so i can play newest patch. Keep up great work! ^_^
  • Insane AI, 10 player tanks can't kill 1 AI unit. Definitely game needs to balance AI skill. That bug/feature would newbies be angry.
    1 user found this review helpful.
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Additional Project Details

Operating Systems

Linux, BSD, Mac, Windows

Languages

English, German

Intended Audience

End Users/Desktop

User Interface

X Window System (X11), Win32 (MS Windows), SDL

Programming Language

C++

Related Categories

C++ Real Time Strategy Game

Registered

2003-03-23