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#202 support for pixel buffer objects

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nobody
None
5
2012-09-07
2007-08-20
No

hi, currently the opengl output transfers data to the GL via plain calls to glTexSubImage2D or via GL_NV_pixel_data_range. this patch adds a third method,using pixel buffer objects available in opengl 2.1. As they are part of the opengl standard i decided to depend on the correct opengl version rather than on the extension GL_ARB_pixel_buffer_object, but this could be changed easily. Because the SDL is slightly out of date i added an configure option to use the standard glext.h header,which is also the default. Last i removed the GFX_RGBONLY check from the opengl output code, which needs to be investigated, i see currently no color badness in any game.

i don't know if this code is faster at all. I (currently) think this is the equivalent standard way of the GL_NV_pixel_data_range code.

comments are welcome ;)

PS: i also added support for non power of two dimenional textures,which is completely untested, as my card doesn't support those.

Discussion

  • Thomas Weidner

    Thomas Weidner - 2007-08-21

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    File Added: dosbox-pbo.diff

     
  • Thomas Weidner

    Thomas Weidner - 2007-08-21

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    i've been told that GL_ARB_texture_rectangle is exactly what i should use for dosbox.
    File Added: dosbox-pbo2.diff

     
  • Thomas Weidner

    Thomas Weidner - 2007-08-21

    updated to use LOG_MSG

     
  • Thomas Weidner

    Thomas Weidner - 2007-08-21

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    File Added: dosbox-pbo2.diff

     

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