Well, afaik, XMS driver HIMEM cannot handle more than 64MB
(more would be useless). You would need an EMS driver like
EMM386. This also requires a lot of work with Virtual86
mode, which is not so well implemented yet (ProtectedMode is
still very buggy). Hope later... but, do you really need
more than 64MB to use DOS progs?
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It's not tricky.
But some tables related to memory grow with the same size,
which isn't a good thing.
A few games don't work with a lot of memory and I know of
very little to no game that actually supports more than 64 mb.
(as far as I know dos4gw can not use more than 64 mb as
well. I don't have the game redgaurd/red baron, but I don't
believe the claim it needs more than 64 mb memory) maybe
some else is wrong.
zsjoka: protected mode is quite stable in the cvs btw. XMS
is indeed troublesome.
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Well, afaik, XMS driver HIMEM cannot handle more than 64MB
(more would be useless). You would need an EMS driver like
EMM386. This also requires a lot of work with Virtual86
mode, which is not so well implemented yet (ProtectedMode is
still very buggy). Hope later... but, do you really need
more than 64MB to use DOS progs?
Logged In: YES
user_id=535630
It's not tricky.
But some tables related to memory grow with the same size,
which isn't a good thing.
A few games don't work with a lot of memory and I know of
very little to no game that actually supports more than 64 mb.
(as far as I know dos4gw can not use more than 64 mb as
well. I don't have the game redgaurd/red baron, but I don't
believe the claim it needs more than 64 mb memory) maybe
some else is wrong.
zsjoka: protected mode is quite stable in the cvs btw. XMS
is indeed troublesome.
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user_id=1213739
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Well, as of my knowledge...
No program ever created in dos needs more memory than 64mb.
There are even a few games which have problems with this ammount.
For example Toonstruck can't initialize SVGA mode, if you have more that 16mb.
It would be possible i think to support more memory, but it's not needed.
It would only cause compatibility issues.