I got the CVS source from the sourceforge project page (on
11/10/2003) , I followed the instructions on how to get the
source from anonymous cvs.
The mouse doesn't react ; I gets 'grabbed' by dosbox once
the title screen is there, but then I have to press <space>
or <enter> to get into the game, and use cursor keys + space
to play.
It worked well in 0.58.
Maybe this helps :
Mandrake 9.1, mouse is Microsoft Explorer (PS/2),
gcc 3.2.2
and i edited the config.h a bit :
define C_CORE_INLINE 1
define C_MODEM 0
Hope this helps,
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Hi,
I searched a bit further, and found that if I configure the
game for pc speaker sound and then restart dosbox , the
mouse works. If i select GeneralMIDI or Soundblaster, it
doesn't. (tried it with the Windows and Linux versions)
I run Dosbox at 3000 cycles, frameskip 0,
(same version of TIM : 1.0 english)
J.
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Could you descibe the mouse problem and
how did you get the cvs source ?(could be wrong code ?)
I just played it and i was able to move the mouse (except
for on the title screen. but one mouseclick put me into it.)
Did you click with your mouse in the screen ? You need to
click else dosbox doesn't know you are talking to it.
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I got the CVS source from the sourceforge project page (on
11/10/2003) , I followed the instructions on how to get the
source from anonymous cvs.
The mouse doesn't react ; I gets 'grabbed' by dosbox once
the title screen is there, but then I have to press <space>
or <enter> to get into the game, and use cursor keys + space
to play.
It worked well in 0.58.
Maybe this helps :
Mandrake 9.1, mouse is Microsoft Explorer (PS/2),
gcc 3.2.2
and i edited the config.h a bit :
define C_CORE_INLINE 1
define C_MODEM 0
Hope this helps,
Logged In: YES
user_id=535630
my system specs:
gcc 3.3.2
debian testing
config.h
the same as yours : works
default works
the version of the game TIm 1.0 eng.
Still works.
Logged In: YES
user_id=792995
Hi,
I searched a bit further, and found that if I configure the
game for pc speaker sound and then restart dosbox , the
mouse works. If i select GeneralMIDI or Soundblaster, it
doesn't. (tried it with the Windows and Linux versions)
I run Dosbox at 3000 cycles, frameskip 0,
(same version of TIM : 1.0 english)
J.
Logged In: YES
user_id=535630
Well I agree with you on that.
I checked it the soundblaster routine of the game.
(the one that acknowledges the irq) masks the mouse irq.
I have no idea why it does that.
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I added the unmasking of the mouse irq to the hardware reset
function of the mouse.
Fixes this game. Hope it doesn't break a thing
The changes are in the cvs.