Perhaps I just don't understand what this mode means and maybe this is very specific to my conifig but:
When using opengl fullscreen mode in linux with absolute mouse positioning eith mouse look on with the TNT d, the mouse look gets stuck in a way that I can't look right after moving forward. Relative mode seems to fix this.
I don't have such problems on Windows, tried with the settings you listed.
Absolute mouse positioning reads the screen position of the mouse and uses that.
Relative mouse positioning reads the mouse movement and applies that.
The largest difference is when reseting position to zero, or hitting the edge of mouse movement.
Depending upon the platform, one may work better than the other. For instances BSD reports mouse position independently for each axis as relative movements.
There is no guarantee that both modes will work on any platform, that is why both are included.
Cannot do much about this until someone finds out why it gets stuck. Especially does the reporting of absolute mouse position on the screen get stuck, or does the DoomLegacy handling of the absolute positioning get affected.
Is it only when OpenGL is selected, and does any other video mode choice affect it ?
Which version of Linux, 4.4, Debian, 64 bit, etc..??
This particular behavior I managed to produce in x86-64 Linux (Gentoo) kernel 4.8.10 in OpenGL. I hadn't tried other render modes. I believe I produced this issue in fullscreen mode, but based on how you described this mode, my window manager might have as much to do with this problem as anything else (Xmonad).
By the way, I sent you some "messages" on sourceforge about improving the situation on PPC64BE Linux - not sure how or if sourceforge notifies users as I don't even see an inbox on the main page.
This bug report is getting old. Has this been solved?
Cannot remember if I got those messages.
It is safer to post them as Feature Requests, or bug reports. Then I can check them off as done!
I completely forgot I had filed this (and barely remember the bug). I
will test this later tonight and let you know.
On Tue, Oct 1, 2019 at 12:20 AM Wesley Johnson
wesleyjohnson@users.sourceforge.net wrote:
Related
Bugs:
#633After the latest update from SVN I'm getting a SIGBUS in
R_Generate_Sky() with OpenGL. I'll have to circle back to this and
see if I can go about debugging that this weekend.
On Wed, Oct 2, 2019 at 10:28 AM Adam Stylinski
kungfuj35u5@users.sourceforge.net wrote:
Related
Bugs:
#633Please turn off auto-quote, you have 3 lines of post with 57 lines of auto-quote after it.
Sky_Generate is a separate problem, see next SVN patch, see WDJlog.
Sorry, gmail is really good at hiding that from me. Replying directly from SF now. The absolute mouse positioning bug appears to be gone, or at least I can't reproduce it. I've found another that only seems to be happening on the Ultimate Doom WAD. I'm getting a segfault when R_GenerateSky() tries to dereference sky_blob[sbp->sb_left] on line 547 of r_sky.c.