i was playing doom legacy (with doom2.wad) and it was something different from the opengl version
AGAIN the traslucent objects
1.- all traslucent things need a little more brightness
2.- the invisible demons are easy viewed were they are at a place not so dark (were they are close to you or in a very dark place you can't see them)
if you don't believe me check out the opengl version and see the difference and remember
DONT FORGET SOFTWARE USERS PLEASE!!!
We will see what we can do.
As for software, you should have seen we did more effort for that in the last few month.
I recall in software mode, only *parts* of certain sprites would be translucent - say, only the flames of the flaming skulls, but not the bone bits.
TODO: Implement alpha translucency in OpenGL
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Is it still a problem? if so, I'll reopen the bug