Domination is a game that is a bit like the well known board game of Risk or RisiKo. It has many game options and includes many maps.
Written in java it includes a map editor, a simple map format, multiplayer network play, single player, hotseat, 5 user interfaces and many more features, it works in all OSs that run java 1.5 or higher, iOS and Android.
Features
- 100s of maps
- online play
License
GNU General Public License version 3.0 (GPLv3)
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User Reviews
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I agree with the AI who is (maybe not) cheating. Spent time in compare and AI is wining over 80% of the time while the player losing over 60% of the time. This make the game uninteresting. That's sad because it could be very nice. - Correct this (big) problem. - Put more fight options like artillery or soldiers, like higher position gives more attack points, like army who settle-block-bunker (cost one turn) get defense points. Waiting for update
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Very good project and its great that its still supported by yura. But it needs more support and a lot of work and stuff to fix. Important informations are missing, bugs and an outdated basic make it hard to create maps for this.Reply from Domination (Risk Board Game)
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I'm hooked on the Roman Empire 400 AD board, self-playing over and over again, perhaps because I read Roman History from beginning to end. I have only two suggestions on Statistics. One is that it would be nice to walk through a game again, much as you might a Chess game. Another is that the Statistics box could have number of Armies, etc on the Y axis placed on the right side instead of the left, so you don't have to carefully eye how many is being registered on the histogram all the way over to the left side of the graph. Or perhaps put the numbers on both sides, so you can see what the game started with. Fantastic project! Have fun!
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This game makes me mad with rage. It's a pity because the game is funny in multiplayer mode, but in single player mode the AI cheats too much. The game experience is totally infuriating in single player mode, and this comes from an expert Risk player, that wins tournaments against humans in real life. Sadly, I've the impression that the programmer made the AI cheats attempting to challenge more the player. But an expert risk player notices all the "impossible " things that the AI does, like having always far better dice stats than the player in the long run (the in game graph statistics are not really useful, but I did mine manually), having reinforcements coming from nowhere, collecting cards (like it should be according to the original risk rules) while the player is unfairly forced to play immediately every combination he gets. Also, all the AI players immediately attack the human player whenever he conquers a continent, and this is effectively good and challenging. But the fact is that they (they AI players) do that only versus the human players, while they absolutely don't act in the same way with each other. When an AI players conquers a continent, he is left practically undisturbed by the other AIs. Infuriating cheaters that they are.Reply from Domination (Risk Board Game)
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Very exciting game among simple ones. Written in Java is both advantage and disadvantage. Hope you consider to port this game to Qt framework. Nevertheless, the game itself is very nice.