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No looping in GMFVBPlay ?

New2DS
2009-12-16
2012-10-29
  • New2DS

    New2DS - 2009-12-16

    Hi. I just wonder how I can modify VB code for GMFVBPLAY so that multiple
    clips can play seamlessly just once without current looping.
    Thanks!

     
  • snarfle

    snarfle - 2009-12-17

    ?

    I don't remember creating a GMFVBPlay sample.

     
  • New2DS

    New2DS - 2010-01-27

    Haha, thanks. I guess you probably have created too many samples :)

     
  • snarfle

    snarfle - 2010-01-27

    Maybe. Or maybe you got the sample somewhere else.

     
  • New2DS

    New2DS - 2010-01-28

    Please excuse me for being new to ds. I am sorry that I may use the wrong
    term. I was talking about your vb sample.
    With your input, this looping issue has been solved. Thanks.
    But as you see, I just posted another question here. I try to make your vb
    sample capable of dynamically loading new clips. Am I on the right track?

     
  • snarfle

    snarfle - 2010-01-28

    I DID NOT WRITE GMFPLAYVB.

    In fact, it wasn't written by any of the developers on this project. It was
    written by the same guy who wrote GMFBridge: Geraint Davies.

     
  • New2DS

    New2DS - 2010-02-05

    I am sorry that I got you confused.
    By the way, I just wonder how to add the functionality of
    increasing/decreasing playback rate to GMFPlay in the samples.
    Thanks in advance.

     

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