after figuring out that SampleGrabber is most probably not the best way to
draw OSD overlays over an MPEG2 Stream I turned to VMR9 and the BitmapMixer
and VMR9Compositor samples.
I was able to draw on my stream with both samples however VMRCompositor
introduced interlacing to my video stream. I don't know why but when using the
Compositor the stream is full off the well known interlacing twitters. The
BitmapMixer Sample doesn't have this problem, anyone of you know why?
Since I want to display changing data (eg. EPG) I am looking for a convenient
method to do so. VMRCompositor seems to be the better choice, because of the
separate RenderLoop, but the interlacing is not acceptable.
Any ideas? Greetings,
Maui
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Hello there,
after figuring out that SampleGrabber is most probably not the best way to
draw OSD overlays over an MPEG2 Stream I turned to VMR9 and the BitmapMixer
and VMR9Compositor samples.
I was able to draw on my stream with both samples however VMRCompositor
introduced interlacing to my video stream. I don't know why but when using the
Compositor the stream is full off the well known interlacing twitters. The
BitmapMixer Sample doesn't have this problem, anyone of you know why?
Since I want to display changing data (eg. EPG) I am looking for a convenient
method to do so. VMRCompositor seems to be the better choice, because of the
separate RenderLoop, but the interlacing is not acceptable.
Any ideas? Greetings,
Maui
VMRCompositor also seems to be necessary to do any animation...