First: AWESOME project, thanks to everyone who worked
on it!
Now what I'm seeing:
The raw bitmap data, at least from my webcam
(Logitech QuickCam Pro 3000) is Y inverted, as
discussed in the following thread:
http://groups-beta.google.com/group/microsoft.public.dotnet.framework.compactframework/browse_thread/thread/cd87b02f6620bc96/4c42f4d3624e4b94?q=bitmap+%22upside+down%22+dotnet&rnum=2&hl=en#4c42f4d3624e4b94
So it shows up Y inverted in the client as well. I
added the following line after the image was created in
the server's "DoIt" function:
image.RotateFlip(RotateFlipType.RotateNoneFlipY);
If this is just a quirk of my hardware, then feel free
to close this bug! But maybe a note in the source code
at least for others who are confused as I was?
Thanks again!
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Glad you are finding the library useful.
I don't suppose I could convince you that the bitmap is right-
side-up, it's your monitor that is up-side-down? No?
Ok, you are right. I've made the change. It will go into v1.1.
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Haha re the monitor. =)