OROSZI Balázs wrote:
> I have Unreal Tournament, and I have recently made some screenshots with
> both the Direct3D renderer, and both the OpenGL renderer. I made them
> only for comparison for myself, later I realised, that they also might
> come in handy for this thread. UT version is 4.36, and I downloaded the
> new OpenGL driver for UT from
> http://cwdohnal.home.mindspring.com/utglr/
>
> So, here are the results:
> http://bigbrother.vac.hu/~einstein/unreal/
All right, I have extended them with the software renderer verisons of
the same shots (*_SWR.jpg).
Here are it's settings (a bit tweaked by me):
[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
HighResTextureSmooth=True
LowResTextureSmooth=True
FastTranslucency=False
DetailTextures=True
So, as an alternative, you can still write a software renderer instead
of using D3D or OGL at all. Good luck :)
(BTW, who sais that UT doesn't have a decent software renderer? - It
makes 20 FPS at least...)
(Celeron 433 running at 540 MHz, 256 MB RAM, GeForce2 MX400 32MB)
Have fun!
--
Greetings,
Balázs
|