Re: [Dev-C++] moving to 3d programming
Open Source C & C++ IDE for Windows
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From: <or...@vp...> - 2003-07-30 00:16:39
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Hi! I have Unreal Tournament, and I have recently made some screenshots with both the Direct3D renderer, and both the OpenGL renderer. I made them only for comparison for myself, later I realised, that they also might come in handy for this thread. UT version is 4.36, and I downloaded the new OpenGL driver for UT from http://cwdohnal.home.mindspring.com/utglr/ So, here are the results: http://bigbrother.vac.hu/~einstein/unreal/ The filenames are obvius. I saved them in nearly best quality JPG (90 setting in IrfanView). The text on the shots is Hungarian though, but you should also notice the framerates. "Átlag" on the right means "Average" and "Utolsó másodperc" means "Last second". Also, I tried to set up both drivers for maximum quality through the UnrealTournament.ini file. Here are the settings for the OpenGL driver: [OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True FastTranslucency=False VertexLighting=True UseTNT=False UseTrilinear=True UseS3TC=False UseAA=False UseVertexProgram=False UseCVA=False ColorizeDetailTextures=False DetailClipping=False UseVertexSpecular=True LODBias=0.000000 MaxAnisotropy=0 SupportsLazyTextures=True GammaOffset=0.420000 NumAASamples=0 SwapInterval=0 UseMultiDrawArrays=True UseSSE=2 AAFilterHint=0 TexDXT1ToDXT3=True DynamicTexIdRecycleLevel=100 UseTexPool=True UseTexIdPool=True BufferClippedActorTris=True SinglePassDetail=True UseDetailAlpha=True NoFiltering=False UseFilterSGIS=False Use4444Textures=False UseAlphaPalette=True UsePrecache=False AlwaysMipmap=True ShareLists=True UseMultiTexture=True MaskedTextureHack=False MaxTMUnits=0 And for the D3D driver: [D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True UseMipmapping=True UseTrilinear=True UseMultitexture=True UsePageFlipping=True UsePalettes=True UseFullscreen=True UseGammaCorrection=True DetailTextures=True Use3dfx=False UseTripleBuffering=True UsePrecache=False Use32BitTextures=True DescFlags=1 dwDeviceId=272 dwVendorId=4318 UseVSync=False Description=NVIDIA GeForce2 MX/MX 400 (Omega 9M 1.4345) Use32BitZBuffer=True UseVertexFog=True UseAGPTextures=False UseVideoMemoryVB=False I hope at least this stuff will be entertaining. Bye. -- Greetings, Balázs |