Re: [Dev-C++] moving to 3d programming
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From: <or...@vp...> - 2003-07-30 00:50:43
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OROSZI Balázs wrote: > I have Unreal Tournament, and I have recently made some screenshots with > both the Direct3D renderer, and both the OpenGL renderer. I made them > only for comparison for myself, later I realised, that they also might > come in handy for this thread. UT version is 4.36, and I downloaded the > new OpenGL driver for UT from > http://cwdohnal.home.mindspring.com/utglr/ > > So, here are the results: > http://bigbrother.vac.hu/~einstein/unreal/ All right, I have extended them with the software renderer verisons of the same shots (*_SWR.jpg). Here are it's settings (a bit tweaked by me): [SoftDrv.SoftwareRenderDevice] Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True HighResTextureSmooth=True LowResTextureSmooth=True FastTranslucency=False DetailTextures=True So, as an alternative, you can still write a software renderer instead of using D3D or OGL at all. Good luck :) (BTW, who sais that UT doesn't have a decent software renderer? - It makes 20 FPS at least...) (Celeron 433 running at 540 MHz, 256 MB RAM, GeForce2 MX400 32MB) Have fun! -- Greetings, Balázs |