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From: Esteban V. <est...@ho...> - 2003-07-20 19:52:23
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Hi, anybody knows if there is any console graphics library for (DOS mode) just like the old BGI mode from Borland ? thanks, Esteban ------------------------------------------------- Esteban Valverde est...@ho... |
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From: Scott S. S. <age...@co...> - 2003-07-22 22:53:45
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Hello. I have been trying to make the leap to game programming. However, I find OpenGL and DirectX very difficult. Does anyone know a good graphics library that is easier then these two? It would also help if you knew where to get tutorials for the library you reccomend. Also, does anyone know where I can get some good tutorials on Windows XP programming? ~~Scott Simontis~~ Programmer |
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From: Zodiaq <zo...@ac...> - 2003-07-23 00:05:04
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Hello Scott and all Dev-C++ users, Wednesday, July 23, 2003, 12:53:37 AM, Scott wrote as follows: SSS> Hello. I have been trying to make the leap to game programming. SSS> However, I find OpenGL and DirectX very difficult. Does anyone know a SSS> good graphics library that is easier then these two? It would also SSS> help if you knew where to get tutorials for the library you reccomend. SSS> Also, does anyone know where I can get some good tutorials on Windows SSS> XP programming? I'm not a game developer, first I have to finish more important things, but I'm going to be one... for you I propose to focus on OpenGL as it is portable - many different OS uses it... yeah, it is hard - at least as I noticed it while looking at some sources... but there are few quite interesting helps for you - for example there is ogre - this is AFAIR some kind of simplied interface to OpenGL... just chech sourceforge (look for ogre)... the second think the best tutorials with lots of source code are on nehe.gamedev.net - extremly usefull and all about OpenGL - I know that when I start seriously coding engine this portal will be my starting page - just check it out... maybe bare OpenGL (without ogre) won't be so scarry... Last thing - programming only for Windows XP?? AFAIK there is no big difference - just themes... huh, more then themes if you want to get deeper insight... If I were you I'd downloaded Platform SDK (the best available, twice a year [or more] updated help form M$ about EVERY aspect of Windows - including: Access Control Active Accessibility Active Directory Active Directory Services Interface (ADSI) Active Server Pages (ASP) ActiveX Data Objects (ADO) ADO ADSI ASP Authorization Manager Automation Background Intelligent Transfer Service (BITS) BITS Bluetooth CDO ..... I have just coppied till letter C what is insight... imagine how much there is more... get it from here for FREE (only one really free stuff from M$) http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm if you decide to program Direct X then you HAVE TO have this baby: http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp click DirectX 9.0a SDK -- regards, Zodiaq |
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From: Yeoh H. <ye...@ye...> - 2003-07-23 01:58:21
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Scott Simontis SIMONTIS <age...@co...> wrote: > Hello. I have been trying to make the leap to game programming. > However, I find OpenGL and DirectX very difficult. Does anyone know a > good graphics library that is easier then these two? It would also > help if you knew where to get tutorials for the library you reccomend. > Also, does anyone know where I can get some good tutorials on Windows > XP programming? > > ~~Scott Simontis~~ > Programmer > You might want to check out SDL. Here are some details from its readme file. The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html I've tested SDL 1.2.5 and it works well with Dev-C++/MinGW and Visual C++. Best Regards, Yeoh -- Free downloads for Dev-C++ users at http://www.yeohhs.com |
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From: xRxIxPx <xr...@gm...> - 2003-07-23 07:28:40
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At 18:53 2003-07-22 -0400, Scott Simontis SIMONTIS wrote: >Hello. I have been trying to make the leap to game programming. >However, I find OpenGL and DirectX very difficult. Does anyone know a You usually find OpenGL difficult at first, but if you do not try to have everything used by your program, it actually is very simple. You could maybe start off in 2d mode and then go to 3d mode. But a major profit of OpenGL is portability and raw speed. Good tutorials can be found at http://nehe.gamedev.net (Well the only thing is, that I haven't found out yet how to use the glAux library with MinGW). >good graphics library that is easier then these two? It would also >help if you knew where to get tutorials for the library you reccomend. >Also, does anyone know where I can get some good tutorials on Windows >XP programming? |
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From: <lis...@da...> - 2003-07-23 10:27:49
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Hello xRxIxPx, Your Message: (Wednesday, July 23, 2003, 9:29:24 AM) x> (Well the only thing is, that I haven't found out yet how to use the glAux x> library with MinGW). This is what I did to get glaux running on Windows DevC++/mingw. Beware: I'm a total C newbie, so this might actually break something. Be sure to make backups of the files you replace. Go to opengl.org, download the windows API (or take this link: http://download.microsoft.com/download/win95upg/info/1/W95/EN-US/Opengl95.exe ) It's probably a good idea *NOT* to to extract anything but the libraries and headers from this file as your graphics card drivers probably installed faster/optimized versions of the DLL files. From the zip's include/gl subdirectory you take glaux.h and copy it to your compilers include folder (include/GL). For some reason all DevC++ libraries are named libXXX.a where XXXX is the name of what it *should* be called (but who am I to complain about naming conventions). Anyway, in the zip folder lib/ there is a file called glaux.lib. Rename it to libglaux.a and copy it to your compilers library path. I also did the same with gl.* and glu32.*. Not sure if that was neccessary so I suggest you try it without those first. Hope that helps. -- Best regards, Dennis mailto:lis...@da... |
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From: Yeoh H. <ye...@ye...> - 2003-07-21 11:33:11
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----- Original Message ----- From: "Esteban Valverde" <est...@ho...> To: "dev-cpp" <dev...@li...> Sent: Monday, July 21, 2003 3:51 AM Subject: [Dev-C++] Graphics Library > Hi, anybody knows if there is any console graphics library for (DOS mode) > just like the old BGI mode from Borland ? > > thanks, Esteban > > ------------------------------------------------- > Esteban Valverde > est...@ho... Yes, there is port of Borland's BGI to Windows. I've downloaded WinBGI sometime ago. Unfortunately, the WinBGI package does not contain the .a file for use with Dev-C++/MinGW. But I've tweaked the WinBGI source codes a bit and managed to build libwinbgi.a. Also, the original source for bgidemo.c from Borland is also included in the package. I've created two Dev-C++ projects: 1. To build libwinbgi.a from the source. 2. To build testwinbgi.exe from bgidemo.cpp (I've re-named bgidemo.c to bgidemo.cpp) I've zipped and uploaded Dev-C++/MinGW port of WinBGI in this file: http://www.yeohhs.com/shareware/winbgi_DevCpp.zip (file size: 42.5KB) Please note that there were several warnings during the builds of both libwinbgi and bgidemo.cpp. However, the test program does work. Also, I've not tested WinBGI thoroughly. :-) You can download WinBGI from here: http://www.garret.ru/~knizhnik/lang.html I hope this helps. Best Regards, Yeoh -- |
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From: Michal M. <mol...@se...> - 2003-07-21 15:35:29
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or you can simply download WinBGI as a DevPak through vUpdate (it is there under the name CLGDI) Yeoh HS wrote: > ----- Original Message ----- > From: "Esteban Valverde" <est...@ho...> > To: "dev-cpp" <dev...@li...> > Sent: Monday, July 21, 2003 3:51 AM > Subject: [Dev-C++] Graphics Library > > >>Hi, anybody knows if there is any console graphics library for (DOS mode) >>just like the old BGI mode from Borland ? >> >>thanks, Esteban >> >>------------------------------------------------- >>Esteban Valverde >>est...@ho... > > > Yes, there is port of Borland's BGI to Windows. I've downloaded WinBGI > sometime ago. > Unfortunately, the WinBGI package does not contain the .a file for use with > Dev-C++/MinGW. > > But I've tweaked the WinBGI source codes a bit and managed to build > libwinbgi.a. > Also, the original source for bgidemo.c from Borland is also included in the > package. > > I've created two Dev-C++ projects: > 1. To build libwinbgi.a from the source. > 2. To build testwinbgi.exe from bgidemo.cpp (I've re-named bgidemo.c to > bgidemo.cpp) > > I've zipped and uploaded Dev-C++/MinGW port of WinBGI in this file: > http://www.yeohhs.com/shareware/winbgi_DevCpp.zip (file size: 42.5KB) > > Please note that there were several warnings during the builds of both > libwinbgi and bgidemo.cpp. > However, the test program does work. > Also, I've not tested WinBGI thoroughly. :-) > > You can download WinBGI from here: > http://www.garret.ru/~knizhnik/lang.html > > I hope this helps. > > Best Regards, > Yeoh > -- |