dev-cpp-users Mailing List for Dev-C++ (Page 567)
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From: Ioannis V. <no...@ho...> - 2002-06-25 15:08:35
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If you want to unsubscribe from the Dev-C++ list, only you can unsubscribe yourself. Just go to http://www.noicys.cjb.net/devcpp/ub.htm and follow the god damn instructions. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net <http://www.noicys.cjb.net/> * Alternative URL: http://run.to/noicys |
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From: <Swe...@ao...> - 2002-06-25 14:51:08
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I would like my name/email removed from mailing list the times I did ask questions I never received a response so It's pointless to stay here Thank you |
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From: Daniel G. <sp...@ho...> - 2002-06-25 14:41:54
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http://www.noicys.cjb.net/devcpp/ub.htm sorted >From: LO5...@ao... >To: dev...@li... >Subject: [Dev-C++] unsubscribe me now >Date: Tue, 25 Jun 2002 09:54:13 EDT > >pleases take me off your mailing list i have requested this previously much >appreciated _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |
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From: Ioannis V. <no...@ho...> - 2002-06-25 14:11:03
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I please someone else to send as an answer to the mailing list the url http://www.noicys.cjb.net/devcpp/ub.htm because probably he has me in his ignore list. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net <http://www.noicys.cjb.net/> * Alternative URL: http://run.to/noicys From: dev...@li... [mailto:dev...@li...] On Behalf Of LO5...@ao... Sent: Tuesday, June 25, 2002 4:54 PM To: dev...@li... Subject: [Dev-C++] unsubscribe me now pleases take me off your mailing list i have requested this previously much appreciated |
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From: <LO5...@ao...> - 2002-06-25 13:54:34
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pleases take me off your mailing list i have requested this previously much appreciated |
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From: Luigi S. <gi...@li...> - 2002-06-25 13:53:08
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At 14.07 06/22/02 -0700, Paninaro James <pan...@ya...> wrote: > What is the concept of a project in Dev-c++ and what >steps must I follow in order to create a project with >several modules (is that the name for the files in a >project?) that compiles without errors, ej: Does a >module need the #include's of the functions it uses or >that goes only in the main file?? Can a module call to >a function in another module?? If so, should I add an >include to that module file??' > > Someone bring some lyt into this, pleeeeasieee!! :) Hi, The attached file contains: - readme.htm with some basic explanation (excuse me if it is too simple also my english is not that good, hope you will understand it) - a simple console application requiring 3 files, it should show the structure of a program made of more than one unit - the Dev-C++ (4.9.3.0) project file for the application (I'm not sure if you can use the project file as is, at worse you will have to make a new one from scratch). This should get you started. -- Luigi gi...@li... |
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From: Ramana K. <ra...@my...> - 2002-06-25 13:49:10
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winxp dev-c++ 4.9.3 does not open source files when they are double clicked on gives "invalid filename" error when trying to create a new project, and in the window that follows the project templates cannot be seen nor opened. either gives "access violation" or closes without saving when using the "execute" or "compile and execute" button. -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Fra...@ao... Sent: Tuesday, 25 June 2002 4:41 AM To: dev...@li... Subject: [Dev-C++] Beta 5 bug reporting I've noticed a bug with version 4.9.3 of dev-c++. I've tested with winxp home and win98se. When i open by double-click a file or a project file from the explorer, at the next start of dev-c++, i had lose all my settings because all the environment directories had been set to the directory of the file or project file that i have open previously. A dev-c++ fan. |
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From: Andres R. <lo...@ho...> - 2002-06-25 13:13:36
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Hello! In modern Windowses (2k+) you can not access hardware directly. In Win9x systems, old DOS tric's work though. Better is if you learn OpenGL or DirectX or something similar to prog graphics. I'd use OpenGL or SDL to make portable graphics apps. You don't have to know all "guts" of videocard, unless you want to make device drivers and then you should know only card specific stuff. A. > -----Original Message----- > From: dev...@li... [mailto:dev-cpp-users- > ad...@li...] On Behalf Of Christiaan Scholtz > Sent: 24. juuni 2002. a. 6:42 > To: dev c++ > Subject: Re: [Dev-C++] video cards > > the pcgpe (pc game programmers encyclopedia enter that in google search) > has > low level specs for accessing reolutions wich are applicable to all cards. > Its meant for dos though but will still work. > > ----- Original Message ----- > From: "Daniel Glenfield" <sp...@ho...> > To: <dev...@li...> > Sent: Saturday, June 22, 2002 3:18 AM > Subject: [Dev-C++] video cards > > > > > > > > Hi everyone, > > do any of you know where I might find out about videocards? How they > work > > etc. ? > > > > Daniel > > > > _________________________________________________________________ > > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > > > > > ------------------------------------------------------- > > Sponsored by: > > ThinkGeek at http://www.ThinkGeek.com/ > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > ------------------------------------------------------- > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: M. F. F. <m_f...@ho...> - 2002-06-24 19:47:32
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----- Original Message -----=20 From: Sitrahmano=20 To: rin...@ap... ; Ade...@ya... ; = Dw...@Di... ; m_f...@ho... ; = lbu...@ba... ; LHa...@co... ; hy...@te... ; = sa...@to... ; ber...@ya... ; = Ach...@da...=20 Sent: Monday, June 24, 2002 16:44 Subject: 103% e have all been to those meetings where someone wants more than 100%.=20 Well here's how you do that. Here's how you can achieve 103%.=20 First of all, here's a little math that might prove helpful in the=20 future.=20 How does one achieve 100% in LIFE?=20 Begin by noting the following.=20 IF:=20 A =3D 1=20 B =3D 2=20 C =3D 3=20 D =3D 4=20 E =3D 5=20 F =3D 6=20 G =3D 7=20 H =3D 8=20 I =3D 9=20 J =3D 10=20 K =3D 11=20 L =3D 12=20 M =3D 13=20 N =3D 14=20 O =3D 15=20 P =3D 16=20 Q =3D 17=20 R =3D 18=20 S =3D 19=20 T =3D 20=20 U =3D 21=20 V =3D 22=20 W =3D 23=20 X =3D 24=20 Y =3D 25=20 Z =3D 26=20 Then:=20 H A R D W O R K=20 8+1+18+4+23+15+18+11 =3D Only 98%=20 Similarly,=20 K N O W L E D G E=20 11+14+15+23+12+5+4+7+5 =3D Only 96%=20 But interesting (and as you'd expect),=20 A T T I T U D E=20 1+20+20+9+20+21+4+5 =3D 100% ...=20 This is how you achieve 100% in LIFE.=20 But EVEN MORE IMPORTANT TO NOTE (or REALIZE), is=20 B U L L S H I T=20 2+21+12+12+19+8+9+20 =3D 103%=20 So now you know what all those high-priced consultants, upper = management,=20 and motivational speakers really mean when they want to exceed 100%!=20 Thanks,=20 |
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From: Carlos d. M. <cg...@wo...> - 2002-06-24 19:11:11
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I found the link where you can find it. http://www.cs.colorado.edu/~main/bgi/README.html Sorry for this extra message. |
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From: Carlos d. M. <cg...@wo...> - 2002-06-24 19:06:08
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There is a winbgi which is a port of Borland's BGI which works with Dev-C= ++, but is a very simple graphics, if you want ellaborated graphics try allegro o= r opengl or SDL. I don't know the URL of winbgi, do a search. The files are winbgim.cpp and .h and libbgi.a, I think I don't forget any= thing. Abhijit Shylanath escribi=F3: > > greetings, > > would like to use turbo C/C++ console graphics > > functions. Borland has graphics.h and graphics.lib. > > I let DevCpp know where the graphics.lib is and > > added it under project options, then put graphics.h > > in the include directory of DevCpp. But i got > > errors, compilier didnt like "far" calls and some > > other things. Should this of worked? > > > > Thanks > > Joe McCarron > > No, the BGI lib won't work under Dev-C++, or for that matter, any other > compiler (I think)... it loads the drivers in a very compiler/OS specif= ic > way. Under Dev-C++, try the allegro lib... available at > http://alleg.sourceforge.com. It's got graphics, sound, input, timers..= . the > works :) > > -------------------------- > http://mudeth.tripod.com > > ------------------------------------------------------- > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Christiaan S. <ck...@ia...> - 2002-06-24 18:42:16
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the pcgpe (pc game programmers encyclopedia enter that in google search) has low level specs for accessing reolutions wich are applicable to all cards. Its meant for dos though but will still work. ----- Original Message ----- From: "Daniel Glenfield" <sp...@ho...> To: <dev...@li...> Sent: Saturday, June 22, 2002 3:18 AM Subject: [Dev-C++] video cards > > > Hi everyone, > do any of you know where I might find out about videocards? How they work > etc. ? > > Daniel > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > ------------------------------------------------------- > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: <Fra...@ao...> - 2002-06-24 18:40:43
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I've noticed a bug with version 4.9.3 of dev-c++. I've tested with winxp home and win98se. When i open by double-click a file or a project file from the explorer, at the next start of dev-c++, i had lose all my settings because all the environment directories had been set to the directory of the file or project file that i have open previously. A dev-c++ fan. |
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From: Abhijit S. <mu...@gm...> - 2002-06-24 17:21:25
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> greetings, > would like to use turbo C/C++ console graphics > functions. Borland has graphics.h and graphics.lib. > I let DevCpp know where the graphics.lib is and > added it under project options, then put graphics.h > in the include directory of DevCpp. But i got > errors, compilier didnt like "far" calls and some > other things. Should this of worked? > > Thanks > Joe McCarron No, the BGI lib won't work under Dev-C++, or for that matter, any other compiler (I think)... it loads the drivers in a very compiler/OS specific way. Under Dev-C++, try the allegro lib... available at http://alleg.sourceforge.com. It's got graphics, sound, input, timers... the works :) -------------------------- http://mudeth.tripod.com |
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From: joe m. <joe...@ya...> - 2002-06-24 16:21:58
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greetings, would like to use turbo C/C++ console graphics functions. Borland has graphics.h and graphics.lib. I let DevCpp know where the graphics.lib is and added it under project options, then put graphics.h in the include directory of DevCpp. But i got errors, compilier didnt like "far" calls and some other things. Should this of worked? Thanks Joe McCarron __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com |
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From: Ioannis V. <no...@ho...> - 2002-06-24 13:47:06
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http://www.noicys.cjb.net/devcpp/ub.htm Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of LO5...@ao... > Sent: Monday, June 24, 2002 5:19 AM > To: dev...@li... > Subject: [Dev-C++] unsubscribe me > > > > > > ------------------------------------------------------- > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: http//:angelfire.com/dc/85 Sale's <bc...@ms...> - 2002-06-24 04:21:58
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thank you _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx |
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From: <dh...@zt...> - 2002-06-24 03:45:15
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From: <LO5...@ao...> - 2002-06-24 02:19:29
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From: <LO5...@ao...> - 2002-06-24 02:18:42
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From: Hongli L. <h....@ch...> - 2002-06-23 15:43:47
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On Sun, 2002-06-23 at 15:22, Mathew McBride wrote: > Hi, > I downloaded GTK+ for Windows from http://www.gimp.org/~tml/gimp/win32/. > > I done what it said to do, then when I tried compiling something, it reported a lot of errors. > > Anything it should do? Why don't you just use my GTK+ package? I didn't create it for nothing. |
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From: Mathew M. <mcb...@ho...> - 2002-06-23 13:23:12
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Hi, I downloaded GTK+ for Windows from http://www.gimp.org/~tml/gimp/win32/. I done what it said to do, then when I tried compiling something, it = reported a lot of errors. Anything it should do? |
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From: Ioannis V. <no...@ho...> - 2002-06-23 13:17:52
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> -----Original Message-----
> From: dev...@li...
> [mailto:dev...@li...] On Behalf
> Of Bob Wilson
> Sent: Sunday, June 23, 2002 4:04 PM
> To: Dev-C++ User Mailing List
> Subject: Re: [Dev-C++] New to C++
>
>
> Mike,
>
> > Just started with C++ in 24 hours
> > This book comes with a compiler. When i execute the first
> program as per
> the
> > book, a DOS screen flashes up very quickly and dissapears.
>
> Change the program from:
>
> #include <iostream>
>
> int main()
> {
> std::cout << "Hello World!\n";
> return 0;
> }
>
> to:
>
> #include <iostream.h>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> #include <stdlib.h>
>
> int main()
> {
> std::cout << "Hello World!\n";
> system("PAUSE");
> return 0;
> }
> Executing: C:\Program Files\ConTEXT\ConExec.exe "g++" "temp.cpp" -o
temp -ansi -pedantic-errors -Wall -fexpensive-optimizations -O3
-ffloat-store -mcpu=pentiumpro
In file included from c:/mingw/include/g++-v3/backward/iostream.h:31,
from temp.cpp:1:
c:/mingw/include/g++-v3/backward/backward_warning.h:32:2: warning:
#warning This file includes at least one deprecated or antiquated
header. Please consider using one of the 32 headers found in section
17.4.1.2 of the C++ standard. Examples include substituting the <X>
header for the <X.h> header for C++ includes, or <sstream> instead of
the deprecated header <strstream.h>. To disable this warning use
-Wno-deprecated.
> Execution finished.
>
> If you add the "#INCLUDE <stdlin.h>" and "system(*"PAUSE");"
> to each of the
> programs in the book, you will be able to see the programs'
> output. You can
> also open a DOS or command window and execute the program in
> that window.
> That is a bit of a pain in the ass, but it works very well.
>
> Regards,
>
> Bob
#include <iostream>
#include <cstdlib>
int main()
{
std::cout<<"Hello new world!\n";
std::system("pause");
}
Or he can avoid that and run his programs in the console directly.
Ioannis
* Ioannis Vranos
* Programming pages: http://www.noicys.cjb.net
* Alternative URL: http://run.to/noicys
|
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From: Bob W. <bo...@ph...> - 2002-06-23 13:07:32
|
Mike, Sorry I forgot to add this to the first message. The author of "Teach Yourself C++ in 24 Hours" has a forum for support at: http://login.prospero.com/dir-login/index.asp?webtag=LibertyBooks&lgnDST=htt p%3A%2F%2Fforums%2Edelphiforums%2Ecom%2FLibertyBooks Regards, Bob Wilson |
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From: Bob W. <bo...@ph...> - 2002-06-23 13:03:04
|
Mike,
> Just started with C++ in 24 hours
> This book comes with a compiler. When i execute the first program as per
the
> book, a DOS screen flashes up very quickly and dissapears.
Change the program from:
#include <iostream>
int main()
{
std::cout << "Hello World!\n";
return 0;
}
to:
#include <iostream.h>
#include <stdlib.h>
int main()
{
std::cout << "Hello World!\n";
system("PAUSE");
return 0;
}
If you add the "#INCLUDE <stdlin.h>" and "system(*"PAUSE");" to each of the
programs in the book, you will be able to see the programs' output. You can
also open a DOS or command window and execute the program in that window.
That is a bit of a pain in the ass, but it works very well.
Regards,
Bob
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