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#859 Bakugan - Battle Brawlers - emu freeze just b4 in-game

None
closed-fixed
nobody
5
2019-09-10
2009-11-17
Pokefan 999
No

using r3072/3070 + (auto or 0 frameskip) + p-method, the emu will freeze(not responding and need to kill task) just before it go in-game or after intro cutscene where the creature fly up the sky (left image - the next 2 images are the expected next 2 scene).

Discussion

  • Pokefan 999

    Pokefan 999 - 2009-11-17
     
  • Pokefan 999

    Pokefan 999 - 2009-11-17

    It seems to be stuck with following output : (bakugan.txt)
    gfx3d.cpp
    if(countdown>0) {
    GFX_FIFOsend(front().command,val);

    printf("gxf: sending %02X: %08X\n", front().command,val);
    gxf: sending 23: FFBF0190
    gxf: sending 23: 0000006B
    gxf: sending 22: 010800B3
    gxf: sending 20: 000024A5
    gxf: sending 28: 3F2F83DC
    gxf: sending 22: 00AB00F1
    gxf: sending 20: 000049F0
    gxf: sending 28: 3E10CFF0
    gxf: sending 22: 008600C1
    gxf: sending 20: 00005674
    gxf: sending 28: 01404C10
    gxf: sending 22: 009D005F
    gxf: sending 20: 00002485

     
  • Pokefan 999

    Pokefan 999 - 2009-11-17
     
  • Pokefan 999

    Pokefan 999 - 2009-11-20

    tested on r3085 - fixed.

     
  • Pokefan 999

    Pokefan 999 - 2009-11-20
    • status: open --> closed-fixed
     

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