using r3072/3070 + (auto or 0 frameskip) + p-method, the emu will freeze(not responding and need to kill task) just before it go in-game or after intro cutscene where the creature fly up the sky (left image - the next 2 images are the expected next 2 scene).
Anonymous
It seems to be stuck with following output : (bakugan.txt)
gfx3d.cpp
if(countdown>0) {
GFX_FIFOsend(front().command,val);
printf("gxf: sending %02X: %08X\n", front().command,val);
gxf: sending 23: FFBF0190
gxf: sending 23: 0000006B
gxf: sending 22: 010800B3
gxf: sending 20: 000024A5
gxf: sending 28: 3F2F83DC
gxf: sending 22: 00AB00F1
gxf: sending 20: 000049F0
gxf: sending 28: 3E10CFF0
gxf: sending 22: 008600C1
gxf: sending 20: 00005674
gxf: sending 28: 01404C10
gxf: sending 22: 009D005F
gxf: sending 20: 00002485
tested on r3085 - fixed.