Yes I saw this before, but I don't understand what simulated microphone commands mean. The explanation 'If you are using a simulated microphone, you will have to experiment with the microphone hotkey timing. Each press of the hotkey simulates audio running through the DS microphone. Some games like quick tapping, others like longer presses. Learning the hotkey timings for your particular game is not an exact science, so you may need to experiment for a while until you finally get it to work.' I don't really understand. What hotkey? How do we know the timing?
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When DeSmuME is wanting to read audio input, it doesn't care whether the sample data comes from a real physical microphone, or if it's generated in code. A simulated microphone represents all audio input that does not come from a physical microphone. In order to control when the simulated microphone's audio samples are generated, DeSmuME has a command that will do this. This is the simulated microphone command, which is controlled by some assigned input, or "hotkey".
The microphone hotkey is whatever input you've assigned to the Microphone control. By default, the Microphone hotkey is "`" (Accent), as seen in the attached picture.
You can change your input settings in DeSmuME Preferences, under Input. To add new Microphone hotkeys, click the Microphone button (circled red), and then press an input to assign that input to the Microphone control. You can also remove an existing hotkey by clicking the Remove button for the associated hotkey.
Once you've assigned your inputs, click its associated Settings button (circled green) to configure the various Microphone control settings. By default, the Microphone control will send a preprogrammed set of audio samples to the emulator, which is known as "Internal Noise Samples". You can also send white noise, a sine waveform, or sample data from an audio file.
Once all of this is set up, now, when you press the inputs (or hotkeys) for the Microphone control, you will send those audio samples to the emulator.
As for which type of samples to use or the timing of the hotkey presses, this is something you have to experiment with. We don't know what these are, since there are many different games out there that only work with certain types of samples. Again, you must figure this out yourself through trial-and-error.
This question is answered in our FAQ:
http://wiki.desmume.org/index.php?title=Faq#Can_DeSmuME_emulate_the_DS_microphone.3F
Also, this issue seems more like a support request than an actual bug. This issue should be moved to the Support Requests section.
Yes I saw this before, but I don't understand what simulated microphone commands mean. The explanation 'If you are using a simulated microphone, you will have to experiment with the microphone hotkey timing. Each press of the hotkey simulates audio running through the DS microphone. Some games like quick tapping, others like longer presses. Learning the hotkey timings for your particular game is not an exact science, so you may need to experiment for a while until you finally get it to work.' I don't really understand. What hotkey? How do we know the timing?
When DeSmuME is wanting to read audio input, it doesn't care whether the sample data comes from a real physical microphone, or if it's generated in code. A simulated microphone represents all audio input that does not come from a physical microphone. In order to control when the simulated microphone's audio samples are generated, DeSmuME has a command that will do this. This is the simulated microphone command, which is controlled by some assigned input, or "hotkey".
The microphone hotkey is whatever input you've assigned to the Microphone control. By default, the Microphone hotkey is "`" (Accent), as seen in the attached picture.
You can change your input settings in DeSmuME Preferences, under Input. To add new Microphone hotkeys, click the Microphone button (circled red), and then press an input to assign that input to the Microphone control. You can also remove an existing hotkey by clicking the Remove button for the associated hotkey.
Once you've assigned your inputs, click its associated Settings button (circled green) to configure the various Microphone control settings. By default, the Microphone control will send a preprogrammed set of audio samples to the emulator, which is known as "Internal Noise Samples". You can also send white noise, a sine waveform, or sample data from an audio file.
Once all of this is set up, now, when you press the inputs (or hotkeys) for the Microphone control, you will send those audio samples to the emulator.
As for which type of samples to use or the timing of the hotkey presses, this is something you have to experiment with. We don't know what these are, since there are many different games out there that only work with certain types of samples. Again, you must figure this out yourself through trial-and-error.
Last edit: rogerman 2013-09-03
THANK YOU SO MUCH.
Closing, since this issue is not an actual bug.