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#1001 Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2010(J) crashes

None
closed-fixed
CrazyMax
None
6
2017-01-02
2010-03-30
No

hello developers, Yu-Gi-Oh! 5D's WORLD CHAMPIONSHIP 2010(J) will crash when battle scene ends on svn 3452.
3390 won't crash. please fix it.

Discussion

1 2 > >> (Page 1 of 2)
  • Sumire Komurasaki

    crash

     
  • zeromus

    zeromus - 2010-03-30

    quit asking us to please fix it. what's the alternative? please ignore it? please make fun of you for playing that game? of course you want us to fix it.

     
  • Sumire Komurasaki

    I don't know why you are angry with this sentence. I just use it as holiday words like "hello" or "thank you".

     
  • zeromus

    zeromus - 2010-03-30

    it is a magic sentence which enrages anyone who hears it. don't say it.

     
  • Pokefan 999

    Pokefan 999 - 2010-03-31

    Depending on the battle effects it is trying to display, it causes the game to freeze with the possible msg in output window (r3455 using U version) :
    STMIA with Rb in Rlist
    STMIA with Rb in Rlist
    looping around
    metaspu.cpp
    virtual int output_samples(s16* buf, int samples_requested)
    {
    for(int i=0;i<samples_requested;i++) {

    *buf++ = readySamples.front(); readySamples.pop();
    *buf++ = readySamples.front(); readySamples.pop();

    deque
    reference operator*() const
    { // return designated object
    size_type _Block = _Myoff / _DEQUESIZ;
    size_type _Off = _Myoff & (_DEQUESIZ - 1); // assume power of 2
    _SCL_SECURE_VALIDATE(this->_Has_container());
    _SCL_SECURE_VALIDATE_RANGE(_Myoff < ((_Mydeque *)(this->_Getmycont()))->_Myoff + ((_Mydeque *)(this->_Getmycont()))->_Mysize);
    if (static_cast<const _Mydeque *>(this->_Getmycont())->_Mapsize <= _Block)
    _Block -= static_cast<const _Mydeque *>(this->_Getmycont())->_Mapsize;
    return ((static_cast<const _Mydeque *>(this->_Getmycont())->_Map)[_Block][_Off]);
    }

    or many
    LDMIA with Empty Rlist

     
  • Pokefan 999

    Pokefan 999 - 2010-04-05

    It seems that r3396 breaks this game. I revert r3396 changes from r3482 and it works perfectly for this game (U version).

     
  • zeromus

    zeromus - 2010-04-05
    • assigned_to: nobody --> mtabachenko
     
  • zeromus

    zeromus - 2010-04-05

    if 3396 broke it then crazymax should take a look.
    crazymax, are you sure thumb ASR_0 should shift in the carry bit? usually only rotates shift in carry. filling with the MSB is pretty much the definition of ASR

     
  • Sumire Komurasaki

    still not fixed in svn 3495

     
  • Sumire Komurasaki

    - fix some CPU bugs in THUMB mode (added comments from official reference);

     
  • Sumire Komurasaki

    • priority: 5 --> 6
     
  • Pokefan 999

    Pokefan 999 - 2010-04-26

    using r3598 & dev+(U version), sometimes there is a msg on the console when it hangs.

    ARM9: Undefined instruction: 0xD3004281 (001100001000) PC=0x000033C4. Stopped!!!
    ARM9: Undefined instruction: 0x21005840 (000100000100) PC=0x000033EC. Stopped!!!

     
  • Pokefan 999

    Pokefan 999 - 2010-04-26

    when I check all the bios options, it allows me to go much further before it hangs(very slow with SWI option checked) and a msg from console.
    ARM9: Undefined instruction: 0x1619FFFF (011000011111) PC=0x00000000. Stopped!!!

     
  • DottorLeo

    DottorLeo - 2010-05-22

    Tested on SVN3649 and still hangs after the battle scene end. Thanks to one user i'll provide his .dsv and his instruction to how to recreate that issue:

    "Go through the door above (A to open), Head to the right, into the room. Unfortunatly there is an un-avoudable bit of storyline, you can just mash AB through it. You enter a duel right after, summon a creature, end your turn (press B). wait.

    You can also press X from the DSV, go to the right and select "Return to Mode Selection" and go to WORLD CHAMPIONSHIP
    You can also start a new game, create a generic character and select WORLD CHAMPIONSHIP.

    From WORLD CHAMPIONSHIP, Select FREE DUEL, select any opponent and fight them."

     
  • DottorLeo

    DottorLeo - 2010-05-22

    Works fine on all version (J,U,E)

     
  • DottorLeo

    DottorLeo - 2010-06-23
    • status: open --> closed-fixed
     
  • DottorLeo

    DottorLeo - 2010-06-23

    Tested on SVN3679 and (E) version: works fine, the game doesn't hang anymore when a card expode after the battle phase. I'll leave open the comments for more feedback from sumirecccp.

     
  • DottorLeo

    DottorLeo - 2010-06-24
    • status: closed-fixed --> open
     
  • DottorLeo

    DottorLeo - 2010-06-24

    I'll reopen this ticket because isn't fixed in (J) version. I'll copypaste the response of sumirecccp: "Hello dottorleo, I tested (J)on svn 3681 and still hangs when some battle scenes ended (but few can end correctly.)
    upload a pic for proof.
    LOG:STMIA with Rb in Rlist". I'll test later (J) and (U) to be sure.

     
  • Sumire Komurasaki

    >P.s. when a ticket is closed, the comments are still open so everyone can
    feedback if the resolution isn't complete. It not necessary to open a new
    one. Thanks anyway for this feedback.

    I cannot find the comment form till you have change its statue to "open"...

     
  • DottorLeo

    DottorLeo - 2011-08-04

    The game is still not fixed on SVN4070: i've tested the main story part as described below and during the battle, after 2 moster fight the game hangs with this output:

    STMIA with Rb in Rlist
    ARM9: Undefined instruction: 0x9300EC18 (001100000001) PC=0x00000008
    ARM9: Undefined instruction: 0x2D00BD70 (110100000111) PC=0x00664880

     
  • Pokefan 999

    Pokefan 999 - 2012-03-22

    fixed

     
  • DottorLeo

    DottorLeo - 2012-03-31
    • status: open --> closed-fixed
     
  • DottorLeo

    DottorLeo - 2012-03-31

    I confirm pokefan999, tested both (J) and (E) version with SVN4229. I'll close this but leave the comment open for feedback.

     
  • CrazyMax

    CrazyMax - 2012-03-31
    • milestone: --> Unspecific SVN
     
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