quit asking us to please fix it. what's the alternative? please ignore it? please make fun of you for playing that game? of course you want us to fix it.
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Depending on the battle effects it is trying to display, it causes the game to freeze with the possible msg in output window (r3455 using U version) :
STMIA with Rb in Rlist
STMIA with Rb in Rlist
looping around
metaspu.cpp
virtual int output_samples(s16* buf, int samples_requested)
{
for(int i=0;i<samples_requested;i++) {
if 3396 broke it then crazymax should take a look.
crazymax, are you sure thumb ASR_0 should shift in the carry bit? usually only rotates shift in carry. filling with the MSB is pretty much the definition of ASR
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when I check all the bios options, it allows me to go much further before it hangs(very slow with SWI option checked) and a msg from console.
ARM9: Undefined instruction: 0x1619FFFF (011000011111) PC=0x00000000. Stopped!!!
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Tested on SVN3649 and still hangs after the battle scene end. Thanks to one user i'll provide his .dsv and his instruction to how to recreate that issue:
"Go through the door above (A to open), Head to the right, into the room. Unfortunatly there is an un-avoudable bit of storyline, you can just mash AB through it. You enter a duel right after, summon a creature, end your turn (press B). wait.
You can also press X from the DSV, go to the right and select "Return to Mode Selection" and go to WORLD CHAMPIONSHIP
You can also start a new game, create a generic character and select WORLD CHAMPIONSHIP.
From WORLD CHAMPIONSHIP, Select FREE DUEL, select any opponent and fight them."
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Tested on SVN3679 and (E) version: works fine, the game doesn't hang anymore when a card expode after the battle phase. I'll leave open the comments for more feedback from sumirecccp.
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I'll reopen this ticket because isn't fixed in (J) version. I'll copypaste the response of sumirecccp: "Hello dottorleo, I tested (J)on svn 3681 and still hangs when some battle scenes ended (but few can end correctly.)
upload a pic for proof.
LOG:STMIA with Rb in Rlist". I'll test later (J) and (U) to be sure.
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>P.s. when a ticket is closed, the comments are still open so everyone can
feedback if the resolution isn't complete. It not necessary to open a new
one. Thanks anyway for this feedback.
I cannot find the comment form till you have change its statue to "open"...
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The game is still not fixed on SVN4070: i've tested the main story part as described below and during the battle, after 2 moster fight the game hangs with this output:
STMIA with Rb in Rlist
ARM9: Undefined instruction: 0x9300EC18 (001100000001) PC=0x00000008
ARM9: Undefined instruction: 0x2D00BD70 (110100000111) PC=0x00664880
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crash
quit asking us to please fix it. what's the alternative? please ignore it? please make fun of you for playing that game? of course you want us to fix it.
I don't know why you are angry with this sentence. I just use it as holiday words like "hello" or "thank you".
it is a magic sentence which enrages anyone who hears it. don't say it.
Depending on the battle effects it is trying to display, it causes the game to freeze with the possible msg in output window (r3455 using U version) :
STMIA with Rb in Rlist
STMIA with Rb in Rlist
looping around
metaspu.cpp
virtual int output_samples(s16* buf, int samples_requested)
{
for(int i=0;i<samples_requested;i++) {
*buf++ = readySamples.front(); readySamples.pop();
*buf++ = readySamples.front(); readySamples.pop();
deque
reference operator*() const
{ // return designated object
size_type _Block = _Myoff / _DEQUESIZ;
size_type _Off = _Myoff & (_DEQUESIZ - 1); // assume power of 2
_SCL_SECURE_VALIDATE(this->_Has_container());
_SCL_SECURE_VALIDATE_RANGE(_Myoff < ((_Mydeque *)(this->_Getmycont()))->_Myoff + ((_Mydeque *)(this->_Getmycont()))->_Mysize);
if (static_cast<const _Mydeque *>(this->_Getmycont())->_Mapsize <= _Block)
_Block -= static_cast<const _Mydeque *>(this->_Getmycont())->_Mapsize;
return ((static_cast<const _Mydeque *>(this->_Getmycont())->_Map)[_Block][_Off]);
}
or many
LDMIA with Empty Rlist
It seems that r3396 breaks this game. I revert r3396 changes from r3482 and it works perfectly for this game (U version).
if 3396 broke it then crazymax should take a look.
crazymax, are you sure thumb ASR_0 should shift in the carry bit? usually only rotates shift in carry. filling with the MSB is pretty much the definition of ASR
still not fixed in svn 3495
- fix some CPU bugs in THUMB mode (added comments from official reference);
using r3598 & dev+(U version), sometimes there is a msg on the console when it hangs.
ARM9: Undefined instruction: 0xD3004281 (001100001000) PC=0x000033C4. Stopped!!!
ARM9: Undefined instruction: 0x21005840 (000100000100) PC=0x000033EC. Stopped!!!
when I check all the bios options, it allows me to go much further before it hangs(very slow with SWI option checked) and a msg from console.
ARM9: Undefined instruction: 0x1619FFFF (011000011111) PC=0x00000000. Stopped!!!
Tested on SVN3649 and still hangs after the battle scene end. Thanks to one user i'll provide his .dsv and his instruction to how to recreate that issue:
"Go through the door above (A to open), Head to the right, into the room. Unfortunatly there is an un-avoudable bit of storyline, you can just mash AB through it. You enter a duel right after, summon a creature, end your turn (press B). wait.
You can also press X from the DSV, go to the right and select "Return to Mode Selection" and go to WORLD CHAMPIONSHIP
You can also start a new game, create a generic character and select WORLD CHAMPIONSHIP.
From WORLD CHAMPIONSHIP, Select FREE DUEL, select any opponent and fight them."
Works fine on all version (J,U,E)
Tested on SVN3679 and (E) version: works fine, the game doesn't hang anymore when a card expode after the battle phase. I'll leave open the comments for more feedback from sumirecccp.
I'll reopen this ticket because isn't fixed in (J) version. I'll copypaste the response of sumirecccp: "Hello dottorleo, I tested (J)on svn 3681 and still hangs when some battle scenes ended (but few can end correctly.)
upload a pic for proof.
LOG:STMIA with Rb in Rlist". I'll test later (J) and (U) to be sure.
>P.s. when a ticket is closed, the comments are still open so everyone can
feedback if the resolution isn't complete. It not necessary to open a new
one. Thanks anyway for this feedback.
I cannot find the comment form till you have change its statue to "open"...
The game is still not fixed on SVN4070: i've tested the main story part as described below and during the battle, after 2 moster fight the game hangs with this output:
STMIA with Rb in Rlist
ARM9: Undefined instruction: 0x9300EC18 (001100000001) PC=0x00000008
ARM9: Undefined instruction: 0x2D00BD70 (110100000111) PC=0x00664880
fixed
I confirm pokefan999, tested both (J) and (E) version with SVN4229. I'll close this but leave the comment open for feedback.