Disabling physics rotation on runtime seems to just set all velocities to 0 for the current frame. Afterwards, the object can still rotate freely. Enabling exhibits a similar problem.
shift to "jump", space to disable rotation
It's a UI bug in the editor. To disable rotation you want it to say, "set rotations disabled no"
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shift to "jump", space to disable rotation
It's a UI bug in the editor.
To disable rotation you want it to say, "set rotations disabled no"