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#970 quicksave/quickload

open
Davo
5
2009-07-26
2009-07-22
davioware
No

It doesn't remember the postion of objects moved with the sine behavior (forget's the sine'd value, or offset, i think)
It doesn't remember which meshes were loaded (.mesh files created with the editor)
-probably more stuff too :D

**might also be with regular save/load, didn't test it.

Discussion

  • Ashley

    Ashley - 2009-07-26

    Sprite now saves its distort state at runtime; assigning to Davo to make sine object save state at runtime.

     
  • Ashley

    Ashley - 2009-07-26
    • assigned_to: ashleysbrain --> davidclark
     

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