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#934 Crash using 'overlaps at offset' event condition

Bug report
open
Davo
5
2009-09-24
2009-06-30
No

The crash occurs when using the 'overlaps at offset' condition to check if a sprite is overlapping another instance of the same sprite object. It's the second condition in event #5 in the attached .cap. If you toggle/disable the second condition, the crash doesn't occur.

Discussion

  • Extra Nourishing

     
  • Extra Nourishing

    • milestone: --> Bug report
     
  • InfiniteLoop

    InfiniteLoop - 2009-07-21

    I found a work around to this, namely put the overlapping at offset condition by itself, the rest of the conditions as sub-events. Now whether it works correctly or not I don't know, but it does run without crashing. I had the same problem with 'overlapping at offset' a sprite contained by the original.

     
  • Ashley

    Ashley - 2009-09-24
    • assigned_to: ashleysbrain --> davidclark
     

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