The crash occurs when using the 'overlaps at offset' condition to check if a sprite is overlapping another instance of the same sprite object. It's the second condition in event #5 in the attached .cap. If you toggle/disable the second condition, the crash doesn't occur.
I found a work around to this, namely put the overlapping at offset condition by itself, the rest of the conditions as sub-events. Now whether it works correctly or not I don't know, but it does run without crashing. I had the same problem with 'overlapping at offset' a sprite contained by the original.