This cap crashes when you run to the right into the "eventBlock" object (Move right with "D"). When the player overlaps the "eventBlock" object, it triggers the "blackFade" object to spawn in and I think thats whats causing the crash. If you change the texture loading to "On Application Start" it stops crashing.
The cap is too big at ~500k so here is a link:
http://www.louisferina.com/games/loadTextureCrash.cap
Forgot to mention, the first eventBlock object that you hit triggers a cinematic...just hit enter through that and run a little bit more to the right into the next eventblock object.