Sitauation:
I've created some objects, they're given they're own unique ID in a private value.
When I create an event comparing this private value to a specific value: 10, I then go to load an image for that sprite.
However it has ignored the fact that only that sprite should change image, and so it gives it to all the sprites.
Summary:
Object picking is ignored when you perform "load animation frame from file" with a sprite, the loaded image will be given to every single sprite.
note:
The object that equals 10 also has a different angle than the rest of the sprites to show that it is just the "load animation frame from file" that is being messed up with object picking.
Please tell me if its curable!
there's an attached file by the way, forgot to mention
Won't fix: sprites all share the same set of textures for their animations, and loading a texture replaces a texture in this common bank. There's no way around this, sorry.
thanks for telling me how it works, I found a good work around : )