The circled actions in the picture set sine1 and sine2's range to 0. Without them, the game is fine. With them, as soon as that event runs the game crashes and gives the pictured error.
Can't reproduce this in a fresh cap, do you have one which always does it?
Thanks.
Took me an hour to cut this down to size, getting harder and harder
OK I added a file. If you notice it has 2 layouts it's because I can't delete the first one without crashing construct
actually I can now that I removed all events and objects from it... strange
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Can't reproduce this in a fresh cap, do you have one which always does it?
Thanks.
Took me an hour to cut this down to size, getting harder and harder
OK I added a file. If you notice it has 2 layouts it's because I can't delete the first one without crashing construct
actually I can now that I removed all events and objects from it... strange