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#808 Setting sine behavior range causes "Out Of Memory" crash

Bug report
open
Davo
Behavior (106)
5
2009-12-26
2009-04-09
Dustin Gunn
No

The circled actions in the picture set sine1 and sine2's range to 0. Without them, the game is fine. With them, as soon as that event runs the game crashes and gives the pictured error.

Discussion

  • Dustin Gunn

    Dustin Gunn - 2009-04-09
     
  • Rich Whilding

    Rich Whilding - 2009-04-10
    • labels: 1041080 --> Behavior
    • assigned_to: ashleysbrain --> richw87
     
  • Rich Whilding

    Rich Whilding - 2009-04-10

    Can't reproduce this in a fresh cap, do you have one which always does it?

    Thanks.

     
  • Dustin Gunn

    Dustin Gunn - 2009-04-10

    Took me an hour to cut this down to size, getting harder and harder

     
  • Dustin Gunn

    Dustin Gunn - 2009-04-10

    OK I added a file. If you notice it has 2 layouts it's because I can't delete the first one without crashing construct

     
  • Dustin Gunn

    Dustin Gunn - 2009-04-10

    actually I can now that I removed all events and objects from it... strange

     
  • Ashley

    Ashley - 2009-12-26
    • assigned_to: richw87 --> davidclark
     

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