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#712 Physics custom collision

open
Davo
Behavior (106)
5
2009-05-22
2009-03-07
Sean
No

The custom collision is shifted about 100pixels to the left when ran. The collision will stop working altogether if the hotspot is changed.

cap: http://www.mediafire.com/?sharekey=7a12d9095a7eb66f00d27174b47c6657e04e75f6e8ebb871

Discussion

  • Sean

    Sean - 2009-03-07

    This is a default message an admin attaches to a bug report when it does not have enough information to be properly attended to. Perhaps you submitted a bug which seems to work for everyone else, or your description was vague. Remember to read the guidelines on bug reports. Attaching a .cap file with as few objects and events as possible - and a clear indication of how to reproduce the problem - *always* makes it much quicker and easier to fix. We developers are only human and can't second guess the problem!

    As a consequence this report has been marked 'pending', which means if you don't submit a comment with more info/a .cap file within 2 weeks, nothing will be done and the bug will be marked closed.

     
  • Sean

    Sean - 2009-03-07

    It might be the character that has the offset collision info

     
  • Sean

    Sean - 2009-03-07

    Its defiantly the hotspot. The physics collision information isn't adjusted for the hotspot, it's just always centered.

     
  • Ashley

    Ashley - 2009-05-22
    • assigned_to: nobody --> davidclark
     

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