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#1170 Custom movement on fullscreen

open
nobody
Behavior (106)
5
2010-02-18
2010-02-18
No

I'm having this weird bug with the Custom Collision behavior. On version 0.99.82
The speed is greatly increased when I switch to fullscreen mode, and returns to normal when I return to windowed mode.

The .cap uploaded have instructions on reproducing it. I posted it on the chat to see if this was happening on other computers, but so far got no feedback.

I am also currently unable to test this on previous versions of construct.

Discussion

  • Gabriel Duarte

    Gabriel Duarte - 2010-02-18
     
  • Gabriel Duarte

    Gabriel Duarte - 2010-02-18
    • summary: Custom collision on fullscreen --> Custom movement on fullscreen
     
  • Gabriel Duarte

    Gabriel Duarte - 2010-02-18

    uh... I said "custom collision", but it is actually "custom movement"!

     
  • Ashley

    Ashley - 2010-02-18

    Can't reproduce, max speed is always about 310 in both windowed and fullscreen mode. Put an FPS counter in the layout, are you sure it's not a framerate dependent movement and your FPS is boosting in fullscreen mode?

     
  • Ashley

    Ashley - 2010-02-18
    • status: open --> pending
     
  • Gabriel Duarte

    Gabriel Duarte - 2010-02-18

    Hey Ashley, I decided to look at my video card control panel and found out that the V-Sync was "forced off". Switching it back to the "controlled by application" solved the problem.

    However, it still seems akward to have every other movement behavior running like it should when V-Sync is off. I added an 8-direction sprite along with the custom movement square, and they react differently when V-Sync is forced off.

     
  • Gabriel Duarte

    Gabriel Duarte - 2010-02-18
    • status: pending --> open
     

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