Summary: Trying to run a layout with the Platformer behavior active causes the game to crash. The debug output is a runtime error with the following info: A crash inside a plugin's non-event code has been intercepted! This may be a bug in the plugin, or a problem in Construct. The application has exited. Availible details of the location of the problem are below
Plugin: PlatformMov.csx
Object name: Movement_1_1
Instance 1 (of 1)
This occurs on both the stable build (99.68) and the new development build (99.8). I am running an x64 system, but I don't have a 32 bit windows system to test it on to see if that's the issue. All I did to cause the issue is create a new file, add a box for the platform behavior, and that causes the crash. No other behaviors cause the crash. Even exporting it to an EXE and running it causes it to crash.
By the way, construct looks great, and it's a lot of fun to use.
Your test .cap has 8Direction movement on the player, not Platform.
Also when I remove 8Direction and assign Platform, it runs fine for me. Just an FYI.
Hm, must not have saved when I thought I did for uploading the test case. Reuploading the .cap with a small change. If the platforming behavior is added to a Sprite object, the crash doesn't occur, if it's added to anything else, the crash does occur. (Say, a box, like I was using to test).
Fixed .cap file