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modo COLLADA
Bugs
modo COLLADA Bugs
Status:
Beta
Brought to you by:
davidvasquez
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Showing 20 results of 20
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27
Saver ignores Meters per Game Unit pref value
None
open-fixed
David Vasquez
2010-09-08
2010-09-08
7
26
Crash saving geo with RGBA color vertex map
None
open-fixed
David Vasquez
2010-09-07
2010-09-07
8
25
Pivots lost on Save with Bake Matrices
None
open-fixed
David Vasquez
2010-08-24
2010-08-24
8
24
Extraneous cameras and lights
None
open-fixed
David Vasquez
2010-08-03
2010-08-04
6
23
Extra polylist and triangles elements
None
open-fixed
David Vasquez
2010-07-27
2010-08-03
8
22
Wrong source attribute for animation elements
None
open-fixed
David Vasquez
2010-06-02
2010-06-02
9
21
Invalid user-friendly shader element names
None
open-fixed
David Vasquez
2010-05-14
2010-07-11
5
20
Multiple textures not exported
None
open
David Vasquez
2010-05-11
2010-05-14
7
19
Vertex map order changes after edit
None
open-fixed
David Vasquez
2010-05-05
2010-07-11
7
18
Replicator items ignored during export
None
open
David Vasquez
2010-05-05
2010-05-14
8
17
Static meshes ignored during export
None
open
David Vasquez
2010-05-05
2010-05-05
8
16
Incompatibility with Unity importer
None
open-fixed
David Vasquez
2010-04-29
2010-07-11
8
15
Instance material with bind element
None
open
David Vasquez
2010-04-15
2010-04-15
8
14
Difficult to control hard and soft edges
None
open
David Vasquez
2010-04-14
2010-04-14
7
12
Spline geometry is ignored
None
open
David Vasquez
2010-03-29
2010-06-04
8
6
File loads with no polygons
None
open
David Vasquez
2010-01-06
2010-05-14
8
5
Animation for some items not exported
None
open
David Vasquez
2009-12-06
2009-12-08
5
4
baked textures not UV mapped properly
None
open
David Vasquez
2009-10-30
2009-11-02
5
3
disabled meshes are not excluded from export
None
open-fixed
David Vasquez
2009-10-29
2010-04-10
5
2
textures not exported properly
None
open-fixed
David Vasquez
2009-10-28
2010-04-10
5
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