baked textures not UV mapped properly
Status: Beta
Brought to you by:
davidvasquez
I took the sample "AngerManagement.lxo" project, combined all UV maps and packed the result, then ran "Bake to Render Outputs". Then deleted the existing materials except for the baked texture. This looks OK in modo. When I export to Collada, the result looks very strange. I'm not sure what it's doing - looks like it is just wrapping the baked texture over the mesh without using the UV map.
The resulting DAE looks wrong in Sketchup 7.1, Snow Leopard Preview.app (which supports Collada now) and when imported back into modo.
.dae and .lxo
first part of split PNG baked texture
second part of split PNG baked texture
Baked texture was too large to upload, reconstruct from attachments via:
cat BakedAngerManagement.png.aa BakedAngerManagement.png.ab > BakedAngerManagement.png
If I delete the "Texture" UV Map from each mesh, and leave only the "All UVs" map, then the Collada export renders much better. It still has problems - the texture mapped onto the eyes pops in and out as I spin the model. I think what was happening is both UV Maps were being exported and the wrong one was being used with the baked texture.