[Clanmecha-users] ClanMecha 0.1.1 Released
Status: Alpha
Brought to you by:
fleaplus
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From: Neil H. <fl...@mp...> - 2000-03-18 02:39:55
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Almost 3 months after the release of ClanMecha 0.1.0, ClanMecha 0.1.1 has finally been released! Some of the changes since 0.1.0: * an autoconf-generated Makefile, hopefully allowing users -besides- the author to compile and run ClanMecha * a complete workover of the game's internals to rely less on class inheritance and more on object composition, hopefully making it easier to extend the codebase * particle-based explosions * improved graphics, including a new mecha sprite * temporarily replaced the Larpa weapon with a particle-based flamer * improved drawing of tiled sprites, resulting in much better looking walls Note that the collision detection algorithm hasn't been optimized yet, so a fast processor is recommended. The newest version of ClanMecha can be retrieved from http://sourceforge.net/project/filelist.php?group_id=929 A screenshot from the newest version of ClanMecha is at http://clanmecha.sourceforge.net/clanmecha15.jpg ClanMecha is a GPL'd 2D platform battler allowing two players to each control a mech and utilize various weapons to eliminate the other player. The ClanMecha web site is at http://clanmecha.sourceforge.net -- Neil Halelamien (fl...@mp... or fle...@us...) Founder of the ClanMecha project (http://clanmecha.sourceforge.net) (^o^) -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GU d+ s+:-- !a C++ UL P+ L++ E--- W++ N+ o-- K- w--- O- M V- PS+ PE- Y+ PGP t+ 5 X+ R+ tv- b++ DI+++ D+ G e* h! r* !y+ ------END GEEK CODE BLOCK------ |