From: Jan E. <ch...@in...> - 2001-12-31 10:26:50
|
On Mon, 31 Dec 2001, Michael Earl wrote: >Well, I'm still very interested, but my time has been very limited over >the last six months. It should be better over the next few... Time is always a problem, but all "pet projects" face the same thing, so it's just a fact of life. I assume I'll have a lot more time this year, as I think our company is going *puff*. :) >Beyond that, what I think is mostly needed now is driven by >playtesting/ers. I haven't gotten the map editor working on my box yet, >real playable maps would be a key thing now... and users... We won't get any kind of users before the thing is playable, that's absolutely sure. It's a bit of a Catch-22. What's up with the map editor? I *think* you can get PyQt in woody now, just apt-get python-pyqt. Seems to be a new version too, so it should work. After that I think the bang-path may be fubar, but that's just because the Debian folks can never decide what the python binary should be called. Apart from that the rest should be pure bugs... The editor does suck pretty badly, and it's not yet finished (read: usable for a full scenario), but that kind of work is just so boring to do. Filling in huge amounts of callbacks for a non-trivial GUI app is simply boring. And the design sucks too, but I think it can eventually be raw-hacked to do what needs to be done. Sure, I hate it too. -- "It would seem that you have no useful skill or talent whatsoever," he said. "Have you thought of going into teaching?" -- Terry Pratchett, Mort |