From: Michael E. <me...@me...> - 2001-10-27 04:15:50
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Frankly, I don't understand even a little why this doesn't work. ********************************************************************** advanceTurn: turn: 76 Engine.update: executing unattached: newturn Engine.update: executing: attack Engine.update: executing: attack Engine.update: executing: attack updateEngine: adding & sending 0 -1 73 updateEngine: adding & sending 0 -1 73 updateEngine: adding & sending 20 4 76 10 402 368 updateEngine: adding & sending 20 4 76 10 402 368 updateEngine: adding & sending 20 5 76 9 394 311 updateEngine: adding & sending 20 5 76 9 394 311 updateEngine: adding & sending 20 6 76 8 420 330 updateEngine: adding & sending 20 6 76 8 420 330 applyEvents: at 76 applying command: move applyEvents: at 76 applying command: move applyEvents: at 76 applying command: move 943 ********************************************************************** advanceTurn: turn: 77 Engine.update: executing unattached: newturn Oops, something went wrong. Dumping brain contents: --------------------------------------------------------------------------- Traceback (most recent call last): File "civil-server.py", line 144, in ? main () File "civil-server.py", line 136, in main mainLoop ( clients ) File "server/server_main_loop.py", line 211, in mainLoop updateEngine ( clients ) File "server/server_main_loop.py", line 128, in updateEngine scenario.engine.update () File "engine/engine.py", line 99, in update self.executeAI () File "engine/engine.py", line 327, in executeAI module.execute ( self ) File "engine/ai/morale.py", line 42, in execute for unit in scenario.units: TypeError: loop over non-sequence --------------------------------------------------------------------------- Please mail this stack trace to civ...@li... so that the error can be fixed. Thank you! -- the Civil team |