From: Jan E. <ch...@in...> - 2001-10-23 10:54:54
|
On Tue, 23 Oct 2001, John Eikenberry wrote: > >Jan Ekholm wrote: > >> The latter two need a little clarification. An army is considered >> destroyed when a certain percentage of it has been destroyed. It should >> not be nevessary to destroy every single unit, as an army that is at, say, >> 25% strength has probably collapsed. A collapsed army surrenders or >> withdraws. >> >> The same goes for army morale. If the average morale drops too low the >> army has lost its will to fight and will surrender or flee. > >These two seem related to me... that is as the strength of an army is >reduced, this would reduce the moral. By the time there are 75% >casualties, the moral would be pretty low. Leading to a withdrawl or >route unless there were some pretty big events to raise moral. That is, >the effects of casualties on moral seem like they'd get worse as thier >number rose. Hmm, basically you are absolutely correct. I think we don't need to change anything anyway, as to the player it all looks the same. On the server side it just makes it easier to handle. Or do you think we should skip one of the possibilities? -- Real stupidity beats artificial intelligence every time. -- Terry Pratchett, Hogfather |