From: Mike E. <mik...@rc...> - 2001-04-22 23:17:04
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On 22 Apr 2001 18:04:32 +0300, Jan Ekholm wrote: > Oh, sure I can do that. But things haven't stabilized yet wrt to keys etc, > as the actual functionality of the in-game orders & functions hasn't yet > stabilized. It is quite easy to find all the keys in the source, just look > through the BaseState subclasses in src/state/. All subclasses have a > member self.keymap which is a map from a key to a callback. Gives me a thought; longer term, the documentation will be better maintained if the code is self-documenting. Maybe an in-game command ("h" or "?") can pop up a full-screen display of all available commands? Rather than this being hardcoded, it would be derived dynamically by querying all the state classes (add a method to each to describe its function, probably returns a short string). Would this be a big deal to implement? OT: the 802.11b stuff itself works pretty well at home, getting the wife's Win98 laptop happy with it was a bit tricky, but not too bad for a Unix geek like me. (Actually, from what I hear of the security issues and interference problems, I wonder if it's not better suited for home use than corporate...) We're using the Linksys BEFW11S4 router/switch/wireless bridge combo, would recommend it for most people. - mikee |