From: Jan E. <ch...@us...> - 2001-10-02 12:00:41
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Date: Tuesday October 2, 2001 @ 5:00 Author: chakie Update of /cvsroot/civil/civil/src/server In directory usw-pr-cvs1:/tmp/cvs-serv20217/server Modified Files: server_init_loop.py Log Message: * minor bugfix in GameTime. * engine now has a method executeAI() that assigns skirmish plans to idle units. Works somewhat ok. * added inRange(), seesEnemy(), pointedAt() and distance() to unit.py. The methods were scattered all over the place. Seems more logical this way. * all code updated to use the above methods. * server/server_init_loop.py now performs a unit.calcView() after a scenario is loaded to seyup initial unit visibility. =================================================================== File: no file server_init_loop.py Status: Needs Checkout Working revision: 1.4 Tue Oct 2 12:00:40 2001 Repository revision: 1.4 /cvsroot/civil/civil/src/server/server_init_loop.py,v Existing Tags: CIVIL-0_40 (revision: 1.2) CIVIL-0_30 (revision: 1.1) |