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From: <imp...@us...> - 2007-03-29 16:45:46
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Revision: 45
http://civ4ccp.svn.sourceforge.net/civ4ccp/?rev=45&view=rev
Author: impalerwrg
Date: 2007-03-29 09:45:44 -0700 (Thu, 29 Mar 2007)
Log Message:
-----------
Updates some readme and planning text
Modified Paths:
--------------
Assets/Documentation/CCCP ReadMe.txt
Assets/Documentation/CCCP planning.txt
Modified: Assets/Documentation/CCCP ReadMe.txt
===================================================================
--- Assets/Documentation/CCCP ReadMe.txt 2007-03-24 19:32:38 UTC (rev 44)
+++ Assets/Documentation/CCCP ReadMe.txt 2007-03-29 16:45:44 UTC (rev 45)
@@ -23,18 +23,20 @@
Known issues
Lots of savegame incompatablitly. Save games from anything else just don't work, and are likely to give you a hard CTD. Each sucessive version is likley going to break prior savegames as well.
-Not Included
-No Python files or Mods from the vanilla CCCP are yet included, this is due to my not being very skilled with Python<>SDK interaction and a desire to make the Assets package as easily plugable as possible. Python files/Mods will be re-incorporated soon with priority based on community requests.
-
The Team
TeamLeader: Impaler[WrG]
Contributors: TheLopez, Aussie_Lurker, 12Monkeys, TheGreatApple, moctezuma, LunarMongoose, Dr Elmer Jiggle, NeverMind, Chalid, SimCutie, Ket, SpoiledFruit, LordOlleus, Kael, Gerikes, Dale, Gaurav, jdog5000, Requies, Sevo
Testers: Morfydd, TRN2, Elucidus, purplexus, Padmewan, chrusion, Belizan, Jorgen_CAB, dsplaisted, Quornix, Amra, Perplexus, Nev
+Mods Based on CCCP:
+Kets XL Mod
+Amra Mod v2.08
+
+
CHANGE LOG:
-2.08.04 - Added Blitz and Forever game speed by NeverMind, Unique GreatPeople by Mexico, Added Auto Adjusting Civic Screen by Impaler[WrG] & Aussie Lurker, Added Ethnic City Styles by Geomoder, Chamedrey et all,
+2.08.04 - Added Blitz and Forever game speed by NeverMind, Unique GreatPeople by Mexico, Added Auto Adjusting Civic Screen by Impaler[WrG] & Aussie Lurker, Added Ethnic City Styles by Geomoder, Chamedrey et all, Religion spread cutoff by Kael,
2.08.03 - Added Dr Elmer Jiggle CustomEventManager and many Python moduals registering with it, jdog5000's AI AutoPlay and MoveHighlighter by 12 Monkeys All can be toggled on the CvCustomEventManager, Added ExoticForignAdvisor by Requies reconfigured with a modular loading package, included missing GameOptionInfo.xml and CommerceInfo.xml, exposed DefineBOOL to python, Added UnitClass based FormationInfo, GroupSized UnitClasses and Default GroupSize GlobalDefines
@@ -299,3 +301,6 @@
- Unique Great People by Mexico:
An SDK mod that makes the GreatPeople generated obey Civ Unique Units, If Civs over-rides GreatPerson Type with a new Unit it will be produced instead
+
+- Religion Spread Cutoff by Kael:
+ New Global Define RELIGION_SPREAD_CUTOFF determines the maximum number of religions that can be in a city before natural 'spontanious' spreading will cease (this is zero in the default game)
\ No newline at end of file
Modified: Assets/Documentation/CCCP planning.txt
===================================================================
--- Assets/Documentation/CCCP planning.txt 2007-03-24 19:32:38 UTC (rev 44)
+++ Assets/Documentation/CCCP planning.txt 2007-03-29 16:45:44 UTC (rev 45)
@@ -1,7 +1,7 @@
DeBug:
-Mastery Victory, Civics Mods
+Mastery Victory, Civics Mods, AirForce Bombining
Merge:
@@ -30,4 +30,5 @@
SDK Cultural Influences - convert to C++
Lopez InQuisition - tweek
Lopez Upgradable Buildings - tweek
-Lopez Tech Conquest - convert to C++
\ No newline at end of file
+Lopez Tech Conquest - convert to C++
+Feature <PreserveUnderCities> tag
\ No newline at end of file
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